tanithryudo: (Earendilion)
[personal profile] tanithryudo
Ideas for a LOTR set... will be updated as ideas come to me. (Check the previous entry for Anime card ideas that I've also been updating. You can look for it in my memories if you're too lazy to scroll down. :p)

Set "house rules":

horsemanship - can only be blocked by creatures with horsemanship, trample, or flying.




Imladris
Legendary Land
T: Add 1 to your mana pool.
T: Prevent 1 damage to all non-artifact creatures you control this turn.

Moria
Legendary Land
Moria counts as a mountain.
T: Add R to your mana pool. If there are no Balrogs in play, also add U to your mana pool.

Lothlorien
Legendary Land
Lothlorien counts as a forest.
T: Add GG to your mana pool.
T: All white and green creatures you control deal and receive no combat damage this turn.

Edoras

Aglarond

Helm's Deep

Fangorn Forest
Legendary Land
T: Target green or white blocking creature becomes tapped and receive no damage this turn. It does not untap during your next untap phase.
T: All Ents in play get +1/+1.

Paths of the Dead
Legendary Land
T: Add BB to your mana pool. As long as Paths of the Dead is tapped all non-black, non-artifact, non-Elf creatures you control get -0/-1. None of them may attack unless you have Aragorn in play.

The Anduin
Land
T: Add U to your mana pool. All blue creatures do not tap to attack this turn.

Call of the Dark Lord
B
Enchantment
Bury Call of the Dark Lord if there are no swamps in play.
T: Phase in target black creature

Charge of the Rohirrim
WW
Instant
If there are plains in play, target player must attack with as many Rohirrim banded together as possible. Each Rohirrim banded this way gains trampling for the rest of the turn.

Ambush at Ithilien
G
Instant
If target player has a forest in play, they must block with as many Rangers banded together as possible. Each Ranger banded this way gains flainking for the rest of the turn.

Sip of Miruvor
U
Instant
You gain 1 life.

Phial of Earendil
WWW
Artifact
T: Deal 2 damage to target black creature.
T: Target non-artifact creature may not attack this turn.

Mirror of Galadriel
Artifact

Lorien Cloak
Artifact



Legolas Thranduilion
2GGG
Summon Elf Legend
Forestwalk, Double strike, Legolas Thranduilion does not tap to attack.
2/2

Gimli, son of Gloin
2RRR
Summon Dwarf Legend
Rampage 1
If Legolas Thranduilion is in play, Gimli, son of Gloin counts as an elf in addition to his normal type.
4/4

Aragorn
2WWW
Summon Ranger Legend
Banding. Aragorn can block creatures with forestwalk.
WW: All non-artifact creatures you control get banding and +1/+1 for the rest of this turn.
3/3

Gandalf the Grey
1WWWW
Summon Wizard Legend
Protection from black. Only one card with "Gandalf" can be in play.
Sacrifice Gandalf the Grey to bury target black creature with power or toughness over 4.
WT: Take a non-black sorcery from your hand and put it into play.
3/3

Gandalf the White
3WWWW
Summon Wizard Legend
Protection from black. Only one card with "Gandalf" can be in play. Gandalf the White does +2 damage to black creatures in combat.
T: Take a non-black sorcery from your hand and put it into play.
3/5

Elrond Halfelven
1UUWW
Summon Legendary Elflord
T: Prevent all damage to target creature for one turn, or remove target black creature enchantment.
1T: Take a blue or white sorcery from your hand and put it into play.
3/4

The Sons of Elrond
5WWW
Summon Legendary Elves
Banding, flanking, affinity for Rangers
5/5

Arwen Undomiel
WWW
Summon Elf Legend
T: Prevent all damage to target white creature you control. That creature may not be taken control of by another player.
1/2

Glorfindel
3WWW
Summon Legendary Elflord
Protection from black.
T: Do 1 damage to target creature with shadow.
W: Creatures blocking or blocked by Glorfindel get -0/-1 for the rest of the turn. You may only use this once per turn.
4/3

Imladris Guard
U
Summon Elf
Imladris Guard may not attack.
2/2

Galadriel
2UUW
Summon Legendary Elf Queen
W: Prevent 1 damage to target non-black, non-artifact creature. You may not prevent more than 2 damage to any one creature in this way.
U: Look at the top card of your library. You may choose to shuffle the library afterward.
T: Take control of target non-black, non-artifact creature.
2/2

Celeborn
2GGW
Summon Legendary Elflord
G: All elves gain banding and +1/+0 for the rest of the turn.
T: Prevent 1 damage to all green and white creatures you control
3/4

Marchwarden of Lorien
1GGG
Summon Elf
Forestwalk, first strike
2/3

Lorien Guard
GG
Summon Elf
Forestwalk, first strike
Lorien Guard may not attack unless you have Celeborn or a Marchwarden of Lorien in play.
1/2

Lorien Soldier
2G
Summon Elf
First strike
2/2

Theoden-King
2WWW
Summon Rohirrim Legend
Banding, horsemanship
When Theoden-King is attacking or blocking, all Rohirrim gain +1/+0. This includes Theoden-King.
2/2

Eomer, son of Eomund
3WW
Summon Rohirrim Legend
Banding, horsemanship
When Eomer, son of Eomund is attacking or blocking, all Rohirrim gain banding.
2/2

Eowyn, Shieldmaiden
2WW
Summon Rohirrim Legend
Provoke, horsemanship
Eowyn, Shieldmaiden, cannot be affected by black spells or effects during combat.
2/1

Rider of the Mark
1WW
Summon Rohirrim
Horsemanship
2/2

Dunedain of the North
1GW
Summon Ranger
Protection from black.
If Aragorn is in play, Dunedain of the North gains banding.
2/2

Denethor
B
Summon Steward Legend
1/2

Boromir
2WW
Summon Gondorian Legend
When Boromir is attacking or blocking, all Gondorians gain +1/+0.
3/2

Faramir
2WW
Summon Gondorian Legend
Protection from black.
When Faramir is attacking or blocking, all Gondorians gain banding.
2/2

Imrahil, Prince of Dol Amroth
2WW
Summon Gondorian Legend
Protection from black.
W: Target Gondorian gains +0/+1 when blocking for the rest of this turn.
2/2

Ranger of Ithilien
1GG
Summon Ranger
First strike
1/2

Swan Knight of Dol Amroth
WW
Summon Gondorian
Protection from black
2/2



Witchking of Angmar
2BBB
Summon Wraith Legend
All black creatures you control gains banding and +1/-1. At any time you control no swamps, Witchking of Angmar phases out.
Kicker: B (If you paid the kicker cost, Witchking of Angmar gains flying.)
T: Take control of target Wraith.
5/3

The Nazgul
1BBB
Summon Wraith
At any time you control no swamps, The Nazgul phases out. If a creature is damaged by The Nazgul during combat, it becomes a black Wraith in addition to its original color and type. This effect counts as an enchant creature spell.
All creatures blocking or blocked by The Nazgul gete -2/-0 for the rest of the turn.
Kicker: B (If you paid the kicker cost, Witchking of Angmar gains flying.)
3/2

Balrog
2BBBB
Summon Demon
Flying
For each mountain you control, a Balrog loses flying and gets +2/+0.
5/5

Shelob
1BBB
Summon Spider
You may sacrifice a non-artifact, non-undead creature to put Shelob into play without paying the casting cost.
T: Put a web counter into play. For every 3 counters, you may exchange them for a 0/2 Wall of Webs token.
3/3



Bilbo Baggins
1WW
Summon Hobbit Legend
T: Untap target creature
T: Take control of target artifact
1/1



Smaug
2RRRR
Flying
During your upkeep, sacrifice an artifact you control or bury Smaug.
5/7
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