GW2 update today
Apr. 30th, 2013 03:52 pm![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
Yeah it's time for the monthly update. Anet's actually pretty good about being on schedule about these. It's pretty much been the last Tuesday of each month for quite a few months now.
Eles got some buffs and some nerfs, so I'm kinda ambivalent. On the one hand, the upgrade to glyph of storm/elementals is nice since I do run glyphs pretty often in dungeons. On the other hand, D/D RTL got nerfed which kinda sucks for getting across the map quickly, and especially WvW. Though it's not too bad of a nerf combat wise.
Guardians got some buffs overall, which is kinda surprising since it's possibly one of the best classes in all arenas (PvP/WvW/PvE casual/dungeon). Especially surprised they buffed Shield of the Avenger, which was already one of the OP skills in several dungeons. Ah well. Not looking the gift horse and all that.
Rangers got many buffs! Huzzah! I might try running a signet build again. The pets also got some health buffs. I'm surprised they buffed HP and toughness on bears though... those were already the most tanky tanks in the game. Birds seem to be now identical in stats with cats, which seems an odd choice. Canine F2 skills got buffs, though that mainly benefits WvW/PvP I guess.
Didn't really pay too much attention to the rest of the classes since I'm not playing them too seriously or they're not high enough for me to have really dug into the skills/traits analysis anway.
The last part of the Living Story thing is also out, and supposedly will be there for 2 weeks. Presumably after that all the flame & frost things will be gone? I'm thinking about just playing through the new dungeon once for the achievements and leave it at that. Not too interested in the new stat type (Sentinel - vit/pow/tou) so no inclination to farm the thing.
And speaking of farm, it looks like existing dungeons are pretty much still untouched, so it's looking more and more unlikely they'll ever nerf CoF1. Which I guess is a good thing for people who need to farm money, I guess. Oh, I finally did CoF3 on Sunday and it was absolutely crazy. I think it took about an hour to do, with multiple wipes, and a point with the last boss there were just 2 of us alive and one person basically played tag with the boss while I frantically tried to rez people. It was kind of fun, in a OMGwhatdidIjustdo kinda way, but in no way do I want to do it again. :p
Eles got some buffs and some nerfs, so I'm kinda ambivalent. On the one hand, the upgrade to glyph of storm/elementals is nice since I do run glyphs pretty often in dungeons. On the other hand, D/D RTL got nerfed which kinda sucks for getting across the map quickly, and especially WvW. Though it's not too bad of a nerf combat wise.
Guardians got some buffs overall, which is kinda surprising since it's possibly one of the best classes in all arenas (PvP/WvW/PvE casual/dungeon). Especially surprised they buffed Shield of the Avenger, which was already one of the OP skills in several dungeons. Ah well. Not looking the gift horse and all that.
Rangers got many buffs! Huzzah! I might try running a signet build again. The pets also got some health buffs. I'm surprised they buffed HP and toughness on bears though... those were already the most tanky tanks in the game. Birds seem to be now identical in stats with cats, which seems an odd choice. Canine F2 skills got buffs, though that mainly benefits WvW/PvP I guess.
Didn't really pay too much attention to the rest of the classes since I'm not playing them too seriously or they're not high enough for me to have really dug into the skills/traits analysis anway.
The last part of the Living Story thing is also out, and supposedly will be there for 2 weeks. Presumably after that all the flame & frost things will be gone? I'm thinking about just playing through the new dungeon once for the achievements and leave it at that. Not too interested in the new stat type (Sentinel - vit/pow/tou) so no inclination to farm the thing.
And speaking of farm, it looks like existing dungeons are pretty much still untouched, so it's looking more and more unlikely they'll ever nerf CoF1. Which I guess is a good thing for people who need to farm money, I guess. Oh, I finally did CoF3 on Sunday and it was absolutely crazy. I think it took about an hour to do, with multiple wipes, and a point with the last boss there were just 2 of us alive and one person basically played tag with the boss while I frantically tried to rez people. It was kind of fun, in a OMGwhatdidIjustdo kinda way, but in no way do I want to do it again. :p
(no subject)
Date: 2013-05-02 07:56 pm (UTC)Basically, the only good change was reduction of healing turret recharge. Everything else was crap balance and mindbogglingly yet another nerf. I don't get it. Engineers are pretty crappy as they are, why still nerfing left and right? Meanwhile Guardian is buffed. Do not understand. (Even if I haven't been playing at all because I'm tired and exhausted all the time and all I want to do is sleep. Ugh.)
(no subject)
Date: 2013-05-03 01:08 am (UTC)