tanithryudo: (Coin that Glitters)
[personal profile] tanithryudo
Looks like part of the NDA for the in-game store/cash shop system has been lifted, or least is loose enough for someone to put up the following explanation for the economic model to be used in GW2.

(no subject)

Date: 2012-04-24 06:34 pm (UTC)
From: [identity profile] cashew.insanejournal.com
Eh. I just don't like the idea of BoE. The point of binding on *anything* is to limit the transferability for whatever reason. And if there is a limit, that means the game is trying to promote increased play of something. Which I don't like.

Dungeons - I'm going to guess here, but the easier dungeons will probably be worth less tokens and the more difficult dungeons will be worth more, kind of like how rep points and z-tokens work in GW1, and I hate both systems. Still better than forcibly making you run a dungeon for end-dungeon shiny (especially when said shiny is a chance drop).

Crafting - I'm hoping for a crafting system that's not equipment centric. Crafting foods and booze and consumables is more fun than crafting eq.

(no subject)

Date: 2012-04-24 08:31 pm (UTC)
From: [identity profile] tanithryudo.insanejournal.com
With BoE, I think the point is to make EQ a goldsink (karma-sink, resource-sink etc.). Otherwise you're never actually paying for anything more than what you are currently using, because the old stuff can always be sold off to lower level characters. I'm just saying I can see where they're coming from on this mechanic. And if done well (like how STO does it) - where getting a certain skin of a EQ is easy/cheap, just getting the ++1 stat version of the same skin is expensive/hard - there shouldn't be much of an issue.

I'm going to put off judging the dungeon rewards until they're all up on wiki for me to look over...

Crafting - actually we know that EQ can be crafted; there are videos on this from that thread I linked before. The main question I think is how crafted EQ matches up versus random drops, versus karma-bought EQ, versus any other reward based EQ. I get the impression that crafted EQ have very default skins but generally better stats, but that's mostly speculation at this point.
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