Eh. I just don't like the idea of BoE. The point of binding on *anything* is to limit the transferability for whatever reason. And if there is a limit, that means the game is trying to promote increased play of something. Which I don't like.
Dungeons - I'm going to guess here, but the easier dungeons will probably be worth less tokens and the more difficult dungeons will be worth more, kind of like how rep points and z-tokens work in GW1, and I hate both systems. Still better than forcibly making you run a dungeon for end-dungeon shiny (especially when said shiny is a chance drop).
Crafting - I'm hoping for a crafting system that's not equipment centric. Crafting foods and booze and consumables is more fun than crafting eq.
(no subject)
Date: 2012-04-24 06:34 pm (UTC)Dungeons - I'm going to guess here, but the easier dungeons will probably be worth less tokens and the more difficult dungeons will be worth more, kind of like how rep points and z-tokens work in GW1, and I hate both systems. Still better than forcibly making you run a dungeon for end-dungeon shiny (especially when said shiny is a chance drop).
Crafting - I'm hoping for a crafting system that's not equipment centric. Crafting foods and booze and consumables is more fun than crafting eq.