Random anime MtG card ideas
Mar. 16th, 2004 05:47 pm![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
Tis the latest rage on CBR. And then I got to thinking...
Update: Site for RK cards
Himura Kenshin
2WWW
Summon Legendary Swordsman
Double strike
Himura Kenshin gets +0/+1 for every 1/1 white creature that you control
Himura Kenshin may not attack
3/2
Hitokiri Battousai
2BBB
Summon Legendary Swordsman
First strike, shadow
If opposing player has no creatures in play, or if Himura Kenshin is in play, bury Hitokiri Battousai
5/4
Hiko Seijuro
5GG
Summon Legendary Swordsman
Haste, double strike
During your upkeep, bury Hiko Seijuro if you control a creature with power or toughness greater than 3.
4/6
Saitou Hajime, Mibu's Wolf
2GGG
Summon Legendary Swordsman
First strike, shadow
During your upkeep, bury any black creatures that you control or bury Saitou Hajime
5/4
Shishio Makoto
3BBB
Summon Legendary Swordsman
Rampage 1
B: Regenerate
Madness BBB (You can play this card for its madness cost at the time you discard it from your hand.)
3/4
Seta Soujiro (Tenken no Soujiro)
3WW
Summon Legendary Swordsman
Double strike, haste
If Seta Soujiro is sent to the graveyard by a white legend, remove Seta Soujiro from the game instead.
3/4
Myo no Anji (Yukyuzan Anji)
1RRR
Summon Legend
Echo, trample
5/4
Uonuma Usui
1UUU
Summon Legend
Echo. Creatures blocking or blocked by Uonuma Usui get -0/-2.
3/4
Fuji
3RG
Summon Legendary Swordsman
Trample
4/4
Saidzujin Roujin
UU
Summon Legend
T: Target attacking creature gains flanking for the rest of this turn.
0/2
Honjou Kamatari
2RR
Summon Legend
Double strike
2/3
Kariwa Henya
1BB
Summon Legend
Flying
RT: Deal 1 damage to target non-flying creature
2/1
Iwanbou
2
Artifact Creature -- Legend
If your opponent has more creatures than you, Iwanbou may not attack or block.
0/4
Katanagari no Cho (Sawagejou Chou)
2BB
Summon Legendary Swordsman
Provoke
3/3
Sadojima Houji, the Hundredfold Knowledged
2UU
Summon Legend
Echo, banding
U: Target creature gains banding for the rest of this turn.
T: Take an artifact from your hand and put it into play tapped.
1/1
Komagata Yumi
WW
Summon Legend
T: Prevent 1 damage to target creature.
Sacrifice Kogamata Yumi to regenerate target creature.
0/1
Shinomori Aoshi
2UBB
Summon Oniwabanshuu Legend
First strike, shadow
U: Shinomori Aoshi gains flanking for the rest of the turn.
If more than 3 creatures are in your graveyard, Shinomori Aoshi deals 1 damage to you during your upkeep.
5/4
Hannya
2UU
Summon Oniwabanshuu Legend
Shadow
All creatures blocking or blocked by Hannya are -1/-0.
2/3
Shikijo
1RR
Summon Oniwabanshuu Legend
Sacrifice Shikijo to regenerate target Oniwabanshuu, which returns to play tapped.
3/3
Hyottoko
1RR
Summon Oniwabanshuu Legend
T: Deal 2 damage to target attacking or blocking creature
2/2
Beshimi
1BB
Summon Oniwabanshuu Legend
Shadow
T: Place a poison counter on target blocking creature. If the poison counter remains on the creature for a number of turns equal to its toughness, bury that creature.
1/1
Makimachi Misao
2RU
Summon Oniwabanshuu Legend
Shadow
RT: All Oniwabanshuu get +0/+1
T: Deal 1 damage to target creature
2/2
Okina
3UU
Summon Oniwabanshuu Legend
U: Target Oniwabanshuu gains banding
4/4
Oniwabanshuu Veteran
1UU
Summon Ninja
Shadow
2/2
Sagara Sanosuke
3RR
Summon Legend
Trample
RT: Deal 1 damage to all non-flying creatures in play
4/3
Kamiya Kaoru
WW
Summon Legend
Kamiya Kaoru gets +0/+1 when blocking.
2/2
Myojin Yahiko
WW
Summon Legend
Myojin Yahiko gets +1/+0 when blocking.
2/2
Takani Megumi
WW
Summon Legendary Doctor
T: Remove a poison counter
WT: Remove 1 point of combat damage from all non-artifact creatures you control. You may only play this ability after the end of your combat phase.
0/1
The Aoiya
Summon Legendary Land
T: Add U to your mana pool
T: Prevent 1 damage to any Oniwabanshuu you control.
Kamiya Dojo
Summon Legendary Land
T: Add W to your mana pool.
T: Prevent 1 damage to any white creature you control.
Leon Orcot
WW
Summon Legend
Leon Orcot must block whenever possible.
T: Deal 1 damage to attacking non-white creature.
1/1
Count D the III
2GGG
Summon Earth Elemental Legend
All green creatures get +1/+0. If you control no forests, bury Count D the III.
GT: Take control of target non-black, non-artifact creature.
G: Regenerate
1/1
Count D the II
GGG
Summon Earth Elemental Legend
All green creatures get +2/+0. In your upkeep phase, Count D the II deals 2 damage to you if you control no forests.
GT: Bury target non-green creature
2/1
Q-chan
1G
Summon Babbit Legend
Flying
1/1
T-chan (Taotetsu?)
GG
Summon Beast
Sacrifice a white creature when T-chan comes into play or bury T-chan.
3/3
Medusa
B
Summon Beast
B: Bury all creatures blocking or blocked by Medusa. If Medusa blocks or is blocked by a white creature, bury Medusa as well.
1/1
Famished Mermaid
UU
Summon Mermaid
T: Tap target non-blue creature. It remains tapped as long as Famished Mermaid is tapped. You may choose not to untap Famished Mermaid during upkeep. If target creature remains tapped for 3 turns, bury that creature.
1/1
Alice Rabbit
GGG
Summon Rabbit
Alice Rabbit takes no damage during combat. Sacrifice Alice Rabbit to put 10 1/1 Rabbit tokens with fading 3 into play.
0/1
Kirin's Choice
RR
Instant
Randomly choose a creature in play and sacrifice it (this includes opponent's creatures). Then randomly choose a creature you control. It becomes unblockable and 1: Regenerate.
Pandora's Chosen
G
Enchant Creature
Target white creature has all combat and spell damage to it reduced by 1. Only one copy of Pandora's Chosen can be in play at a time.
The Petshop of Horrors
Summon Legendary Land
The Petshop of Horrors counts as all of the basic land types when it comes to landwalk and landhome abilities. It is not affected by spells targetting a specific basic land type.
T: Put a 1/1 pet token into play as long as the total number of tokens do not exceed the number of unique non-artifact creatures you control.
Chinatown
Summon Land
T: Add one mana of any color to your mana pool.
Saotome Ranma
3RRR
Summon Martial Artist Legend
U: Reverse Ranma's power and toughness values
Sacrifice a mountain: Ranma gets +1/+0 for one combat turn
5/5
Duzzie
2BBB
Summon Legendary Vampire Lord
T: Add up to three mana of any color to your mana pool
Morph 1U (Play card face-down as a 1/1 creature for 2. Reverse for the morphing cost.)
3/1
Update: Site for RK cards
2WWW
Summon Legendary Swordsman
Double strike
Himura Kenshin gets +0/+1 for every 1/1 white creature that you control
Himura Kenshin may not attack
3/2
2BBB
Summon Legendary Swordsman
First strike, shadow
If opposing player has no creatures in play, or if Himura Kenshin is in play, bury Hitokiri Battousai
5/4
5GG
Summon Legendary Swordsman
Haste, double strike
During your upkeep, bury Hiko Seijuro if you control a creature with power or toughness greater than 3.
4/6
2GGG
Summon Legendary Swordsman
First strike, shadow
During your upkeep, bury any black creatures that you control or bury Saitou Hajime
5/4
3BBB
Summon Legendary Swordsman
Rampage 1
B: Regenerate
Madness BBB (You can play this card for its madness cost at the time you discard it from your hand.)
3/4
3WW
Summon Legendary Swordsman
Double strike, haste
If Seta Soujiro is sent to the graveyard by a white legend, remove Seta Soujiro from the game instead.
3/4
1RRR
Summon Legend
Echo, trample
5/4
1UUU
Summon Legend
Echo. Creatures blocking or blocked by Uonuma Usui get -0/-2.
3/4
Fuji
3RG
Summon Legendary Swordsman
Trample
4/4
Saidzujin Roujin
UU
Summon Legend
T: Target attacking creature gains flanking for the rest of this turn.
0/2
Honjou Kamatari
2RR
Summon Legend
Double strike
2/3
Kariwa Henya
1BB
Summon Legend
Flying
RT: Deal 1 damage to target non-flying creature
2/1
Iwanbou
2
Artifact Creature -- Legend
If your opponent has more creatures than you, Iwanbou may not attack or block.
0/4
Katanagari no Cho (Sawagejou Chou)
2BB
Summon Legendary Swordsman
Provoke
3/3
Sadojima Houji, the Hundredfold Knowledged
2UU
Summon Legend
Echo, banding
U: Target creature gains banding for the rest of this turn.
T: Take an artifact from your hand and put it into play tapped.
1/1
WW
Summon Legend
T: Prevent 1 damage to target creature.
Sacrifice Kogamata Yumi to regenerate target creature.
0/1
2UBB
Summon Oniwabanshuu Legend
First strike, shadow
U: Shinomori Aoshi gains flanking for the rest of the turn.
If more than 3 creatures are in your graveyard, Shinomori Aoshi deals 1 damage to you during your upkeep.
5/4
2UU
Summon Oniwabanshuu Legend
Shadow
All creatures blocking or blocked by Hannya are -1/-0.
2/3
1RR
Summon Oniwabanshuu Legend
Sacrifice Shikijo to regenerate target Oniwabanshuu, which returns to play tapped.
3/3
1RR
Summon Oniwabanshuu Legend
T: Deal 2 damage to target attacking or blocking creature
2/2
1BB
Summon Oniwabanshuu Legend
Shadow
T: Place a poison counter on target blocking creature. If the poison counter remains on the creature for a number of turns equal to its toughness, bury that creature.
1/1
2RU
Summon Oniwabanshuu Legend
Shadow
RT: All Oniwabanshuu get +0/+1
T: Deal 1 damage to target creature
2/2
Okina
3UU
Summon Oniwabanshuu Legend
U: Target Oniwabanshuu gains banding
4/4
Oniwabanshuu Veteran
1UU
Summon Ninja
Shadow
2/2
3RR
Summon Legend
Trample
RT: Deal 1 damage to all non-flying creatures in play
4/3
WW
Summon Legend
Kamiya Kaoru gets +0/+1 when blocking.
2/2
WW
Summon Legend
Myojin Yahiko gets +1/+0 when blocking.
2/2
WW
Summon Legendary Doctor
T: Remove a poison counter
WT: Remove 1 point of combat damage from all non-artifact creatures you control. You may only play this ability after the end of your combat phase.
0/1
The Aoiya
Summon Legendary Land
T: Add U to your mana pool
T: Prevent 1 damage to any Oniwabanshuu you control.
Kamiya Dojo
Summon Legendary Land
T: Add W to your mana pool.
T: Prevent 1 damage to any white creature you control.
Leon Orcot
WW
Summon Legend
Leon Orcot must block whenever possible.
T: Deal 1 damage to attacking non-white creature.
1/1
Count D the III
2GGG
Summon Earth Elemental Legend
All green creatures get +1/+0. If you control no forests, bury Count D the III.
GT: Take control of target non-black, non-artifact creature.
G: Regenerate
1/1
Count D the II
GGG
Summon Earth Elemental Legend
All green creatures get +2/+0. In your upkeep phase, Count D the II deals 2 damage to you if you control no forests.
GT: Bury target non-green creature
2/1
Q-chan
1G
Summon Babbit Legend
Flying
1/1
T-chan (Taotetsu?)
GG
Summon Beast
Sacrifice a white creature when T-chan comes into play or bury T-chan.
3/3
Medusa
B
Summon Beast
B: Bury all creatures blocking or blocked by Medusa. If Medusa blocks or is blocked by a white creature, bury Medusa as well.
1/1
Famished Mermaid
UU
Summon Mermaid
T: Tap target non-blue creature. It remains tapped as long as Famished Mermaid is tapped. You may choose not to untap Famished Mermaid during upkeep. If target creature remains tapped for 3 turns, bury that creature.
1/1
Alice Rabbit
GGG
Summon Rabbit
Alice Rabbit takes no damage during combat. Sacrifice Alice Rabbit to put 10 1/1 Rabbit tokens with fading 3 into play.
0/1
Kirin's Choice
RR
Instant
Randomly choose a creature in play and sacrifice it (this includes opponent's creatures). Then randomly choose a creature you control. It becomes unblockable and 1: Regenerate.
Pandora's Chosen
G
Enchant Creature
Target white creature has all combat and spell damage to it reduced by 1. Only one copy of Pandora's Chosen can be in play at a time.
The Petshop of Horrors
Summon Legendary Land
The Petshop of Horrors counts as all of the basic land types when it comes to landwalk and landhome abilities. It is not affected by spells targetting a specific basic land type.
T: Put a 1/1 pet token into play as long as the total number of tokens do not exceed the number of unique non-artifact creatures you control.
Chinatown
Summon Land
T: Add one mana of any color to your mana pool.
Saotome Ranma
3RRR
Summon Martial Artist Legend
U: Reverse Ranma's power and toughness values
Sacrifice a mountain: Ranma gets +1/+0 for one combat turn
5/5
Duzzie
2BBB
Summon Legendary Vampire Lord
T: Add up to three mana of any color to your mana pool
Morph 1U (Play card face-down as a 1/1 creature for 2. Reverse for the morphing cost.)
3/1