Dreams MUD

Sep. 13th, 2008 08:43 pm
tanithryudo: (Chaos)
[personal profile] tanithryudo
So I've been taking a break from GW (mostly due being subjected to too much ugly and boredom during Elona cartography), I've been dipping back into MUDs.

Anime Planet was fun at first. The races like kitsune and sailor senshi were certainly unique. But I've been getting bored of that too. Mostly, I think, due to the fact that the areas aren't that great. On first glance, everything might be prettily coded colors, but there doesn't really seem to be too much point in how/where the color is being splashed. So after a while you get used to all the glitz and every room becomes same 'ol. Add on top of that there aren't too many areas to explore, and the areas there are aren't really big or have fun mobs/rooms to explore. I mean, they have a Hogwarts area but there's nothing in it but generic student mobs? Or a Crystal Tokyo area with only stock mobs and the Witches Four (which weren't even of that time period, canon-wise -_-). What a waste of potential.

Aanyway, more recently I've been playing Dreams MUD. I like the fact that it's a huge mud, with a large list of areas, and each area is quite sizable with almost no stock mobs. It's apparent the designers took care to give each room meaning (with nice use of ASCII/colors to draw attention to the text, and the text itself interesting to read most of the time) and even the "stock" mobs unique. There's a few stock areas in the MUD, but they appear to be relegated to the least useful areas. As a whole it's very conducive to exploration and NOT in staying in one area to whack the same mobs over and over and over... Some of the mechanics such as penalties for dying, and generally low amounts of aggro make it very conducive to exploration as well.

Only downsides might be the fact that one, the race selection isn't very large (not that each of the races are too different from others, stats & ability wise), and the fact that it's not too active. Reminds me of the last year on which I was playing Chaos a little. Wonderful MUD, very well done areas, but not too busy. People who do log on are generally very helpful though.


* Self healing comes from the healing potion sold in the store, and you don't have to be thirsty to quaff potions. So make a trigger and quaff as many as you need while fighting, and save each turn for casting offensive spells.

* All stats are needed. Wis the most if you're starting with a caster class as you will never have enough pracs/trains until you get to around lvl 25 or so. Most of the offense even for casters seem to come from autoattacks than spells (mana gains are pretty low even with the max possible int), so you'll need str/dr. Dex for defense (you'll need to worry about ac overall). Con & int for hp/mana gains (casters will always be short of mana)

* Save extra trains/pracs for after you remort (to up your hp/mana right afterwards). You will be able to keep/wear your lvl 50 eq even after you remort to lvl 1 of a different class.

* If starting as a caster, the remort class should be a physical class (rogue or fighter; squire apparently sucks). Otherwise it'll be hard to level up due to lack of mana. But if you do go caster remort and did get up to tier 3, then the char will be very strong and self sufficient.

* The website is very helpful. So is suggested eq list. Note that whatever level is on the eq, you can wear/save it at 4 levels below. Eg. at level 36 I can wear lvl 40 gear. The pdf already takes into account of this.

* Read in room descriptions. Scan often. Be an explorer. It's nice.


My character is an elf acolyte (cleric), at lvl 40ish for now. IGN is Miriel.

(no subject)

Date: 2008-09-15 01:24 am (UTC)
From: [identity profile] cashew.insanejournal.com
Looks interesting. Want to try it out when my head doesn't feel like it's going to split in half.

By the way, whatcombo remort are you suggesting?

(no subject)

Date: 2008-09-15 06:10 am (UTC)
From: [identity profile] tanithryudo.insanejournal.com
Either psi or mage to start off, I guess. Psi/Fighter or Mage/Rogue...
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