Chaos - Skill Lists - Sage
May. 27th, 2006 02:03 pmSage
(101) fire rune
(110) create campsite **
(120) foray ^^
(130) curse * (debuff: +hr/+svs)
(140) weed shield (wtf 200 mana)
(150) venom * (debuff: +ac/-str/+svs
(160) brew **
(170) wall of thorns
(180) barkskin
(190) air rune ** (all stats +2)
(200) enhance mind
(210) soothing energy * (heal other)
(220) tanglefoot * (debuff: ++ac/no flee)
(230) water breathing
(240) goodberry * (heals ~1k)
(250) energy web
(260) evade *
(270) natures blessing ** (group sanc)
(280) stone rune
(290) stonehenge
(300) faerie fire * (debuff: ++ac)
(310) pacify *
(320) winged servant *
(330) jasmyne censer
(340) transmute
(350) focus of nature
(360) worldly view
(370) reiki healing * (heal other)
(380) alchemy ** (multi spell potions)
(390) explosive knowledge
(400) improved altar **
(410) double regeneration **
(420) celestial powers ^* (debuff/heal tank/attack combo)
(430) share spirit
(440) resonate * (gheal ~1.5k hp)
(450) sandlewood censer
(460) enhance item **
(470) healing words (self heal)
(480) salvation * (regen group)
(490) enhance health
(500) resurrection (rune of resurrection required)
'FIRE RUNE'
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Syntax: cast 'fire rune'
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A Sage who uses this spell is sheathed in a warm and restoring
blaze of fire. Their regeneration rate will be greatly enhanced. A
special component is required to use this spell, the Rune of Fire.
<Sage> 101
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'CREATE CAMPSITE'
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Syntax: cast 'create campsite'
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The Create Campsite spell shows the true healing and preserving
nature of the Sage. It creates a warming campfire, an altar to their
god, a spring of water, a glade ward to protect from wandering
creatures, and food suited to each group member. A glade ward
item is required for an area to become warded.
<Sage> 110
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'FORAY'
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Syntax: cast 'foray' <victim>
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An attack spell that a Sage learns at a young age, foray does some
small damage on the victim.
<Sage> 120
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'CURSE'
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Syntax: cast 'curse' <victim>
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A Sage is able to cast a curse on a victim. The effect of the curse
is to make it harder for the victim to hit the Sage while also making
them more susceptible to magic. It also renders the victim unclean in
the eyes of God and unable to RECALL.
<Sage> 130
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'WEED SHIELD'
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Syntax: cast 'weed shield' <character>
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This spell decreases (improves) the armor class of the target
character by 30 points. Without an argument this spell affects
the caster themselves.
<Sage> 140
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'VENOM'
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Syntax: cast 'venom' <victim>
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Due to a Sage's long stay in nature, they have learned to master
some of the most dangerous spells the wild has to offer. Venom can
cause a small poisonous sting to weaken any enemy they encounter.
<Sage> 150
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'BREW'
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Syntax: brew <spell>
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In order to brew, you must be holding a vial. This skill allows you
to brew a spell into a potion. Only defensive spells, castable on
yourself, may be put in potions.
<Sage> 160
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'WALL OF THORNS'
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Syntax: cast 'wall of thorns'
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This spell creates a wall of razor-sharp thorns around the Sage,
causing anyone who manages to inflict a direct hit upon them to be
sliced by the thorns.
<Sage> 170
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'BARKSKIN'
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Syntax: cast 'barkskin'
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This spell enables the Sage to surround themselves with a layer of
thick bark which strengthens their armor and their ability to deflect
offensive spells.
<Sage> 180
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'AIR RUNE'
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Syntax: cast 'air rune'
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This spell makes the Sage feel 'lighter than air', increasing most
of their stats by 2. This spell requires a special component the
Rune of Air.
<Sage> 190
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'ENHANCE MIND'
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Syntax: cast 'enhance mind'
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This spell enables a Sage to enhance their mind to a point where
they are able to use more mana they would normally have. Because of
the effort required this spell only has a short duration.
<Sage> 200
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'SOOTHING ENERGY'
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Syntax: cast 'soothing energy' <target>
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The Sage gains access to the healing energies of the body to
create a soothing field with which to cure the wounds of the
hacked and beaten.
<Sage> 210
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'TANGLEFOOT'
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Syntax: cast 'tanglefoot' <target>
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Tanglefoot drains all of the energy used for movement out of the
target, as well as making them unable to flee. This will also reduce
the target's ability to deflect blows rained upon it.
<Sage> 220
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'WATER BREATHING'
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Syntax: cast 'water breathing' <target>
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While affected by this spell, you may breath underwater as if you
were breathing regular air, thus allowing you to stay in water-based
environments for much longer periods of time.
<Sage> 230
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'GOODBERRY'
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Syntax: cast 'goodberry'
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By casting this spell a Sage may harvest the nature around them
and channel it into a small berry. This goodberry is not very
filling, and may disappear if not eaten shortly after it is created.
The goodberry has great natural healing properties.
<Sage> 240
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'ENERGY WEB'
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Syntax: cast 'energy web'
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This spell allows a Sage to draw forth magical energy, form it
into strands, and hurl it at all opponents, binding and stunning
them with the magic in the web.
<Sage> 250
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'EVADE'
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Syntax: evade
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This skill shows how agile the Sage can be if attacked. If used
in a group, the Sage will evade the enemy fighting them, and force
the enemy to attack another target.
<Sage> 260
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'NATURES BLESSING'
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Syntax: cast 'natures blessing'
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By using this spell, a Sage may cast sanctuary on their
entire group, reducing the damage taken by all by 50%.
<Sage> 270
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'STONE RUNE'
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Syntax: cast 'stone rune'
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A Sage calls upon the powers of stone to form a strong, protective
barrier around themselves. The caster is better able to deflect blows
directed toward them. Stone rune requires a component, the
Rune of Stone, to be cast.
<Sage> 280
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'STONEHENGE'
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Syntax: AUTOMATIC
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Once practiced this spell will enable a Sage's spirit to be
dispersed across its group at death. When they die, the entire
group is soothed with a final heal.
<Sage> 290
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'FAERIE FIRE'
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Syntax: cast 'faerie fire' <victim>
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This spell decreases the ability of the victim to deflect blows. For
each level of the caster, the more powerful this effect appears.
<Sage> 300
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'PACIFY'
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Syntax: cast 'pacify'
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With this spell the Sage creates a calmative flow of energy about
themselves, preventing monsters from switching to them during battle.
A powerful spell, this lasts only a short time.
<Sage> 310
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'WINGED SERVANT'
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Syntax: cast 'winged servant'
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This spell enables a Sage to command an winged servant to deliver
objects to players across the realm at will. Cast the spell then give
what you want to whomever you wish. Your servant will faithfully
respond to you.
<Sage> 320
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'JASMYNE CENSER'
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Syntax: cast 'jasmyne censer'
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The Jasmyne Censer is one of great curative capacity. When a
Sage casts this spell they create a beautiful smell of flowers,
curing everyone in the room of their ailments.
<Sage> 330
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'TRANSMUTE'
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Syntax: cast 'transmute' <item>
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This spell allows the Sage a chance to decrease the weight of an
item randomly by 30-70%. As with all spells, there is a chance of
failure, which may have a random effect of doubling the item's weight
or causing the item to explode. This spell can be cast only once on
an item, and may not be used on ownered-items or containers. The item
will be owner-flagged if the reduction is successful.
<Sage> 340
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'FOCUS OF NATURE'
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Syntax: cast 'focus of nature'
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This skill allows the Sage to focus more on healing spells. The
chance of surging on a healing spell is increased, while the chance
of surging on any other spell is lowered greatly.
<Sage> 350
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'WORLDLY VIEW'
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Syntax: cast 'worldly view'
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Though the power of prayer a Sage can request a deep insight to
view all that is hidden in a room. Those lurking in the shadows will
then be revealed to all that are in the room.
<Sage> 360
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'REIKI HEALING'
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Syntax: cast 'reiki' <target>
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With the study of ancient tombs Sages have discovered a new
invocation to bring forth healing to those in need.
<Sage> 370
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'ALCHEMY'
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Syntax: AUTOMATIC
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Alchemy allows a Sage to brew an additional spell into a vial. It
is automatic once practiced.
<Sage> 380
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explosive knowledge : No help on that word.
'IMPROVED ALTAR'
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Syntax: AUTOMATIC
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Once practiced, the holy altars made by a Sage will regenerate
players with triple rate instead of double. If cast in an enhanced
regen room, it will create a normal altar.
<Sage> 400
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'DOUBLE REGENERATION'
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Syntax: AUTOMATIC
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This skill enables the Sage to regenerate twice as fast as before.
It works cumulatively with campfires and altars.
<Sage> 410
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'CELESTIAL POWERS'
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Syntax: cast 'celestial powers' <target>
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With this spell a Sage calls down the powers of the heavens upon
a foe. Celestial powers is a powerful attack/healing/offensive spell
which enables the Sage to attack an enemy, heal their group and
decrease the opponent's ability to deflect.
<Sage> 420
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'SHARE SPIRIT'
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Syntax: cast 'share spirit' <target>
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This spell allows a Sage to use share their spirit with a friend.
When they share their spirit the regen rate of the friend increases
based on their level. The friend doesn't need to have a campfire or
be sleeping for this spell to work.
<Sage> 430
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resonate : No help on that word.
-group heal
-450 mana
'SANDLEWOOD CENSER'
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Syntax: cast 'sandlewood censer'
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By lighting a special sandlewood censer a Sage is wrapped in a
white smoke which reduces the damage taken by one half. This form
of sanctuary cannot be dispelled.
Speak to the Sage Guildmaster for a clue to finding the censer.
<Sage> 450
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'ENHANCE ITEM'
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Syntax: cast 'enhance item' <target>
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Through the old scrolls of the lost magi a Sage can now invoke a
spell to change the very properties of a material. The item that is
changed can now assist the wearer in dealing more damage than before.
<Sage> 460
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'HEALING WORDS'
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Syntax: cast 'healing words'
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The scrolls of the magi were once believed to be lost. However,
a recent discovery through the fabric of times have brought these
scrolls back into existence. Written within these scrolls were runic
words that are used for healing those who’s sprit has been broken.
This powerful heal spell is only mastered by the wisest and most
learned of the Sages.
<Sage> 470
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'SALVATION'
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Syntax: cast 'salvation'
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Although devoted to the books and scrolls of the old, a Sage has not
forgotten the teaching of their gods. Though costly with this prayer
a Sage can call upon their deity to replenish their soul in time of
need.
<Sage> 480
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'ENHANCE HEALTH'
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Syntax: cast 'enhance health' <target>
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In the last of the scrolls, that were recovered from the magi, were
the words of enhanced health. A Sage who is skilled and proficient in
the ways of spell casting is able to increase the vitality of a friend
or themselves. These words have been used to turn the tide of battle
and give hope when there was little in sight.
<Sage> 490
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'RESURRECTION'
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Syntax: cast 'rune of resurrection' <target>
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This runic spell can be used to reunite a dead person's spirit
with their mortal body. A Sage may cast this spell on a person who
has died if the person's corpse is in the room with the caster. The
target is healed to full naked hit points and summoned to their
corpse even if the area is protected against summon. This spell
requires a rune to cast it, the Rune of Resurrection.
<Sage> 500
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