Chaos - Skill Lists - Shapechanger
May. 22nd, 2006 12:25 pmShapechanger
(101) werewolf ^^
(110) somatic awakening *
(120) metabolica
(130) werebear ^^ (stun)
(140) retain speech **
(150) regrowth *
(160) weretiger ^^
(170) osmosis *
(180) shift **
(190) weremammoth ^ (mass attack)
(200) grow limb ^
(210) magnify *
(220) scorpion form ^^ (poison)
(230) rebirth
(240) rock morph *
(250) titan power ^^
(260) ooze
(270) scaley hide *
(280) weremouse * (better than camo)
(290) gryphon ^^
(300) turtle shell *
(310) cosmic awareness
(320) efreeti ^^
(330) spiked skin *
(340) coil ** (rescue + stun)
(350) enhanced speech **
(360) hydra ^^
(370) absorb corpse
(380) morph *
(390) mitosis
(400) leviathan ^^
(410) animalism **
(420) kangaroo kinship
(430) unicorn form ^^ (+luck)
(440) evolving force *
(450) enhanced shapechanging *
(460) phoenix ^ (group heal)
(470) rhino horn
(480) beholder ^* (blind)
(490) cell adaption
(500) weredragon ^^
'WEREWOLF'
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Syntax: cast werewolf
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This spell turns a Shapechanger into a werewolf giving them, an
extra attack each round, increasing their damroll, and preventing
movement points from being deducted while in this form.
Werewolves have the ability of throat rip, keyword 'rip'.
<Shapechanger> 101
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'SOMATIC AWAKENING'
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Syntax: AUTOMATIC
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The body and mind are one. With great study the Shapechanger can learn
how to improve their mental healing ability . Somatic awakening allows
the Shapechanger to heal themselves far better with psychic healing than
they did before. Benefits increase with level.
<Shapechanger> 170
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'METABOLICA'
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Syntax: AUTOMATIC
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Once a Monk or Shapechanger practices the metabolica skill, they
learn how to increase their metabolism so that they heal much more
rapidly than others. Regen rate is dependent upon the user's level
and amount practiced.
<Monk> 18
<Shapechanger> 120
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'WEREBEAR'
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Syntax: cast werebear
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This spell turns a Shapechanger into a werebear, a symbol of
strength and endurance, giving them two extra attacks each round.
When in this form, a werebear can use the ability of bear hug,
with keyword 'bearhug'. This ability allows you to grapple and
squeeze your opponent, leaving them stunned most of the time.
<Shapechanger> 130
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'RETAIN SPEECH'
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Syntax: AUTOMATIC
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Shapechangers eventually learn to retain their power of speech
when they assume different forms. However this mastery of a different
tongue takes a great deal of concentration and leaves them at a
disadvantage in spellcasting.
<Shapechanger> 140
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'REGROWTH'
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Syntax: AUTOMATIC
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When a Shapechanger is slain there is a chance that a piece of them
can escape destruction by scuttling away to a nearby room. In there
they can reform, but will be left in a weakened state.
<Shapechanger> 150
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'WERETIGER'
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Syntax: cast weretiger
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This spell turns a Shapechanger into a weretiger, giving them three
extra attacks each round and increasing their damroll. As a powerful
tiger, you can also use a leap attack on a mob in an adjacent room.
(keyword: leap (direction) (victim))
When in this form, a weretiger can use the skill claw rake, with
keyword 'rake'. This allows them to rake their opponent, and even
get in a potent bite once in a while.
<Shapechanger> 160
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'OSMOSIS'
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Syntax: AUTOMATIC
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Once praticed fully, a Shapechanger never has to eat or drink
again, absorbing what they need out of their surroundings.
<Shapechanger> 170
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'SHIFT'
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Syntax: cast shift <wereform>
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This spell allows a Shapechanger to change to a new wereform while
currently in a wereform. For example, you could "shift" from Weretiger
to Weredragon. You need to have both forms and shift practiced.
You can shift and assume wereforms during a fight.
Werewolf 101
Werebear 130
Weretiger 160
Weremammoth 190
Scorpion 220
Rock 240
Titan 250
Weremouse 280
Gryphon 290
Efreeti 320
Hydra 360
Leviathan 400
Unicorn 430
Phoenix 460
Beholder 480
Weredragon 500
<Shapechanger> 180
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'WEREMAMMOTH'
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Syntax: cast 'weremammoth'
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This powerful aspect allows Shapechangers to shift their form to
that of a huge mammoth. Because of the extraordinary thick skin of
a large weremammoth, less damage is taken from all attacks.
In addition the weremammoth gains extra health.
While in this form they can make a special 'trample' attack which
damages all mobiles in the same room.
<Shapechanger> 190
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'GROW LIMB'
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Syntax: cast 'grow limb'
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Shapechangers can warp their own body and form an extra limb,
allowing for an extra attack which increases in power as the
Shapechanger grows.
<Shapechanger> 200
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'MAGNIFY'
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Syntax: cast 'magnify'
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Shapechangers can increase their size at will. Although they cannot
meld their bodies into significantly larger sizes, the slight increase
grants them a damage bonus.
<Shapechanger> 210
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'SCORPION FORM'
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Syntax: cast 'scorpion form'
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With this ability, a Shapechanger can assume the form of a giant
scorpion with pincer attacks. As a scorpion, the Shapechanger gains
resistance to poison.
While in this form, Shapechangers can make a special 'sting' attack
with their venomous tails.
<Shapechanger> 220
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'REBIRTH'
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Syntax: cast rebirth
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With this spell, a Shapechanger undergoes a total physical rebirth,
restoring all hps and moves as well as removing all magic effects.
This will not remove whichever form the Shapechanger is in.
<Shapechanger> 230
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'ROCK MORPH'
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Syntax: cast 'rock morph'
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With this spell, a Shapechanger can turn themselves into a rock
that, while not possessing any offensive power, takes very little
damage.
<Shapechanger> 240
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'TITAN POWER'
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Syntax: cast 'titan power'
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When this mighty form is taken, a Shapechanger becomes a massive
titan, towering over everything. The tough-as-nails skin of the
titan provides shelter against elemental attacks. In game terms the
shapechanger takes less damage from breath attacks and is able to
protect their inventory against breath attacks.
While in this form, the Shapechanger can utilize the power of the
titan by crushing their opponent with the keyword 'crush'.
<Shapechanger> 250
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'OOZE'
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Syntax: cast 'ooze'
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This unique ability allows the Shapechanger to temporarily melt
part of the body and regrow it, effectively removing any cursed
equipment.
<Shapechanger> 260
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'SCALEY HIDE'
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Syntax: cast 'scaley hide'
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With this ability, a Shapechanger hardens their flesh into hard,
durable scales which effectively reduce the damage they receive in
combat. This spell takes great concentration and is difficult to
maintain for long periods of time.
<Shapechanger> 270
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'WEREMOUSE'
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Syntax: cast 'weremouse'
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With this form, a Shapechanger becomes a tiny, unobtrusive mouse.
Aggressive mobiles will completely ignore a weremoused Shapechanger.
The drawback is that when using this ability their only defense is
to nibble their enemy every round.
<Shapechanger> 280
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'GRYPHON'
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Syntax: cast 'gryphon'
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A Shapechanger can turn into a huge, mythical gryphon. With the
front half of an eagle and hindquarters of a lion, these menacing
creatures make claw and beak attacks every round. While in this
form, they can see one room further on scan due to the keen
eyesight of an eagle.
In addition, gryphons may perform special 'dive' attacks.
<Shapechanger> 290
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'TURTLE SHELL'
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Syntax: cast 'turtle shell'
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By encasing themselves in a shield of chitin similar to the shell of a
turtle, the Shapechanger improves their defenses. Due to the hardness of
the shell, the shapechanger takes a bit less damage from all attacks.
<Shapechanger> 300
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'COSMIC AWARENESS'
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Syntax: AUTOMATIC
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Once this skill is practiced, a Shapechanger need never worry about
something slipping past them without their notice. This keeps heighten
senses working in permanence, no maintenance necessary.
<Shapechanger> 310
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'EFREETI'
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Syntax: cast 'efreeti'
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Shapechangers can morph into the efreeti, a genie of fire. While
in this form, a Shapechanger flies and is protected by a wall of
fire. Due to its fiery nature, an efreeti cannot come in contact with
water.
Efreeti's also have a special 'flame' attack.
<Shapechanger> 320
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'SPIKED SKIN'
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Syntax: cast 'spiked skin'
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While maintaining this ability, a Shapechanger grows long, sharp
spikes all over their body which threaten to impale anything or
anyone that attempts to harm them.
<Shapechanger> 330
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'COIL'
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Syntax: coil <victim>
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Through intense mental training the Shapechanger masters the abilty
to grow a limb that consists of multiple tendrils. The Shapechanger can
coil some tendrils around a victim while the others strike in one blow.
In game terms the victim is briefly stunned and turns their attacks
on the Shapechanger, desperately struggling to free themselves.
<Shapechanger> 340
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'ENHANCED SPEECH'
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Syntax: AUTOMATIC
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Enhanced speech gives a Shapechanger better understanding of the
many tongues they learn while morphed, increasing their ability to
master the languages and maintain their spellcasting powers.
<Shapechanger> 350
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'HYDRA'
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Syntax: cast 'hydra'
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This spell is used by a Shapechanger to become an enormous and
terrifying hydra! They grow many heads, allowing them to make several
bite attacks per round. Hydras regenerate hitpoints in an astounding
rate.
While in this form the Shapechanger can utilize the deadly 'acid'
breath of hydras.
<Shapechanger> 360
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'ABSORB CORPSE'
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Syntax: absorb <corpse>
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When a Shapechanger finds their corpse, they can absorb it back
into their body, fully restoring all stats.
<Shapechanger> 370
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'MORPH'
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Syntax: cast morph <race>
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This spell allows a Shapechanger to permanently change their race
at will. However, the cost is high and the process totally drains the
caster. You must use the target race's full name to cast the spell.
<Shapechanger> 380
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'MITOSIS'
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Syntax: AUTOMATIC
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When changing forms, powerful Shapechangers learn to regrow some of
their damaged cells while shifting to a new shape.
<Shapechanger> 390
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'LEVIATHAN'
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Syntax: cast 'leviathan'
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When underwater, a Shapechanger can use this specialized form to
become a gigantic Leviathan, whose sheer size is rivaled by none.
This allows the caster to breath under water.
While in this form and underwater, Shapechangers can utilize the
Leviathan's special 'geyser' attack with massive damage potential.
<Shapechanger> 400
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'ANIMALISM'
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Syntax: AUTOMATIC
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As Shapechangers grow, their abilities finally reach a point of
surpassing nature's limits. This allows them to do more damage
based on the actual Shapechanger's experience, and not based on
the animal itself.
<Shapechanger> 410
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'KANGAROO KINSHIP'
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Syntax: AUTOMATIC
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Shapechangers have learned from kangaroos to create pockets within
their own body, allowing them to carry more items in their inventory.
<Shapechanger> 420
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'UNICORN FORM'
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Syntax: cast 'unicorn form'
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The Shapechanger turns into a magnificent unicorn, using several
gore attacks per round and giving them a bonus to luck and spell
resistance.
While in this form Shapechangers can 'thrust' their powerful horn
into the bellies of their enemies, causing a great deal of damage.
<Shapechanger> 430
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'EVOLVING FORCE'
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Syntax: cast 'evolving force'
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With this spell, a Shapechanger can evolve themselves into a
stronger force, enabling them to deliver more damage their opponents.
This spell is level based.
<Shapechanger> 440
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'ENHANCED SHAPECHANGING'
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Syntax: AUTOMATIC
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Shapechangers have been changing from form to form for so long that
it no longer takes much effort to maintain their shape. The duraton
of all shapes is greatly increased.
<Shapechanger> 450
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'PHOENIX'
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Syntax: cast 'phoenix'
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Extremely powerful Shapechangers can eventually attain the form of
a phoenix, the very symbol of life and rebirth itself. The phoenix is
also a symbol of luck.
When in this form, the Shapechanger and all group members receive
group healing spells using 'lifebreath', but as a result the caster
deals minor amounts of damage.
<Shapechanger> 460
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'RHINO HORN'
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Syntax: cast 'rhino horn'
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Shapechangers can grow a large rhino horn from their forehead which
provides armor class and deflects one hand to hand attack.
<Shapechanger> 470
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'BEHOLDER'
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Syntax: cast beholder
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This powerful spell turns the caster into the fearsome beholder.
The beholder hovers above the ground and attacks from each of its 4
eyestalks. The beholder is armed with a gaze attack called mystify
which has a chance to blind the victim.
<Shapechanger> 480
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'CELL ADAPTION'
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Syntax: cast 'cell adaption'
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A Shapechanger uses cells from their limbs to heal vital organs in
their body. This spell heals the Shapechanger using movement points.
<Shapechanger> 490
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'WEREDRAGON'
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Syntax: cast weredragon
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This powerful spell turns the caster into a dragon, attacking with
two claw attacks and a bite every round, which cannot be parried and
are dependent on the caster's level.
While in dragon form, you have access to a power 'breath' attack. The
attack has a 25% chance of being fire, acid, frost, and lightning
attacks, as well as the normal breath.
<Shapechanger> 500
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