Chaos - Skill Lists - Shaman
May. 22nd, 2006 12:05 pmShaman
(101) campfire *
(110) effigy ^^
(120) brother bear **
(130) enhanced damage ^
(140) peace pipe ^
(150) second attack ^
(160) wakan tanka
(170) speed of the viper *
(180) disarm *
(190) insect swarm ^^
(200) dreamcatcher
(210) cry of the wolf *
(220) talon * (debuff? attack?)
(230) divinity *
(240) call lightning ^^
(250) war totem
(260) primal instinct
(270) dance of slaughter ^
(280) roll bones *
(290) third attack ^
(300) invoke ancestors *
(310) ghost riders ^^
(320) alter weather *
(330) tribal passage *
(340) chant of clarity *
(350) zulu strike ^^
(360) sun dance *
(370) shamans spirit *
(380) voodoo ^^
(390) spirit channel **
(400) vision quest *
(410) council of elders **
(420) transcendence *
(430) fourth attack ^
(440) send raven
(450) martyrs shield ^
(460) pagan ritual *
(470) cheetahs grace ^
(480) war drums ^^
(490) death glory *
(500) shaman's spear ^^
'CAMPFIRE'
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
Syntax: campfire
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
This skill allows a Ranger to build a healing fire in an outside
area. They can do this rain or shine due to the skill level. Everyone
in the room can benefit from the fire's warmth.
<Shaman> 101
<Ranger> 110
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
'EFFIGY'
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
Syntax: cast 'effigy' <victim>
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
One of the first things a Shaman learns is to create an effigy of
the enemy they are fighting. With this effigy they can cause harm to
the enemy. This spell has a chance to surge.
<Shaman> 110
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
'BROTHER BEAR'
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
Syntax: cast 'brother bear'
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
Through meditation a Shaman has learnt to call the aid of one of
their bear brothers. While the aid is in effect the strength and
constitution of the Shaman will rise.
<Shaman> 120
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
'ENHANCED DAMAGE'
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
Syntax: AUTOMATIC
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
This skill increases the damage you inflict when attacking. Use of
the skill is automatic once you have practiced it. It applies to
skills such as slash, circle, etc. also.
<Warrior> 10
<Monk> 12
<Rogue> 18
<Reaver> 101
<Warlock> 110
<Shaman> 130
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
'PEACE PIPE'
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
Syntax: cast 'peace pipe'
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
A gift from the elders, a Shaman has now learnt to smoke their
peace pipe in such a way that they are able to speed up their
attacks during battle. This gives them a chance of an extra
attack in combat.
<Shaman> 140
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
'SECOND ATTACK'
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
Syntax: AUTOMATIC
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
This skill lets you attack twice during a combat round. Use of this
skill is automatic once you have practiced it.
<Monk> 5
<Warrior> 7
<Rogue> 40
<Reaver> 110
<Warlock> 130
<Shaman> 150
<Necromancer> 190
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
'WAKAN TANKA'
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
Syntax: cast 'wakan tanka'
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
This spell gives a Shaman a random chance of 5 different outcomes.
Each time this is cast they have a chance of receiving the same
effects as having cast one of the following spells on themself, combat
mind, shield, force shield, flesh armor or displacement.
<Shaman> 160
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
'SPEED OF THE VIPER'
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
Syntax: cast 'speed of the viper'
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
Through meditation a Shaman has learnt to call the aid of the
deadly viper. While the aid is in effect the Shaman finds it much
easier to land blows on their enemies. As a side effect they also
become immune to poison.
<Shaman> 170
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
'DISARM'
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
Syntax: disarm
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
Disarm is an auxiliary fighting command to force your opponent to
discard their weapon.
<Warrior> 24
<Rogue> 70
<Abbot> 150
<Shaman> 180
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
'INSECT SWARM'
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
Syntax: cast 'insect swarm' <victim>
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
With experience a Shaman has learnt how to use the insects to their
advantage during battle. Calling on a swarm of insects, they direct it
at their foes, causing moderate damage. This spell can be surged.
<Shaman> 190
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
'DREAMCATCHER'
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
Syntax: cast 'dreamcatcher' <victim>
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
With this spell a Shaman creates there own personal dreamcatcher.
The dreamcatcher is then able to give them some protection from both
weapons and magic during battle.
<Shaman> 200
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
'CRY OF THE WOLF'
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
Syntax: cast 'cry of the wolf'
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
Through the Shaman's travels they become in tune with the spirits
of the land. By howling a wolf cry the spirit of brother wolf aids
them in their combat prowess. Since this is a special bond between
the Shaman and the spirits it cannot be shared with others.
<Shaman> 210
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
'TALON'
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
Syntax: talon <victim>
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
By using an eagle talon dipped in poison the Shaman can make an
effective physical attack. Those weak versus poison will suffer
indeed, but alas, not all creatures are susceptible to poison.
<Shaman> 220
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
'DIVINITY'
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
Syntax: cast 'divinity'
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
After years of loyal and devout service the Shaman is able to call
on their God to bestow divinity upon them. The result of this is
increased ferocity in battle.
<Shaman> 230
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
'CALL LIGHTNING'
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
Syntax: cast 'call lightning' <victim>
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
Jamen helasonda! Ancient gods bring forth your wrath! These are the
words the Shaman chants to call forth the lightning from the heavens.
The gods are fickle and are amused by the changes in the weather. As
such, damage varies based upon the weather conditions.
See Alter Weather for ways to appease the gods.
<Shaman> 240
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
'WAR TOTEM'
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
Syntax: AUTOMATIC
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
The war totem is one of the most cherished and mysterious artifacts
of the Shaman. Stories are told of wounds healing during combat,
magical energies being replenished, and sudden bursts of power. Only
the Shaman knows these are not just stories.
<Shaman> 250
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
'PRIMAL INSTINCT'
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
Syntax: cast 'primal instinct'
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
Living on the land does have its advantages. Like an animal the
Shaman is keenly aware of the world around them. They become harder
to hit in combat while protected by their instincts.
<Shaman> 260
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
'DANCE OF SLAUGHTER'
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
Syntax: cast 'dance of slaughter'
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
By chanting archaic words the Shaman invokes the dance of slaughter
- damaging all foes in the room. Drums pound in the distance, cries
are heard all around, and then there is an eerie silence.
<Shaman> 270
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
'ROLL BONES'
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
Syntax: cast 'roll bones'
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
One must consult the bones upon embarking upon a quest. If the bones
speak of peril be wary, for the spirits of fortune are against you. If
the bones speak of success then travel in honor for the gods smile
upon you.
<Shaman> 280
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
'THIRD ATTACK'
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
Syntax: AUTOMATIC
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
This skill lets you attack three times during a combat round. You
can practice THIRD ATTACK before you have mastered SECOND ATTACK,
although it isn't efficient to do so. Use of this skill is automatic
once you have practiced it.
<Monk> 28
<Warrior> 32
<Ninja> 140
<Warlock> 200
<Reaver> 210
<Nightblade> 210
<Shaman> 290
<Necromancer> 390
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
'INVOKE ANCESTORS'
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
Syntax: cast 'invoke ancestors'
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
Giving honor to one's ancestors is a part of who a Shaman is.
By chanting a secret chant the Shaman can call forth those who came
before them. As a reward for their tribute the spirits grant the Shaman
protection as they swirl around them. Attackers are mystified by this
sight so the Shaman gets a bonus to hit them.
<Shaman> 300
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
'GHOST RIDERS'
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
Syntax: cast 'ghost riders' <victim>
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
Shadow and decay are all around the land. Deep in the shadows dwell
the wandering souls. Whisper their names and their anger is unfurled
against your enemies.
<Shaman> 310
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
'ALTER WEATHER'
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
Syntax: cast 'alter weather'
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
A Shaman can move the clouds in the sky by will alone. This is
a taxing process and can only be done once per day. Stormy weather
releases the wrath of the gods and lightning attacks are more
powerful during this time.
<Shaman> 320
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
'TRIBAL PASSAGE'
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
Syntax: AUTOMATIC
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
To become a warrior the Shaman must pass the trials. Grueling tests
of concentration and stamina hone fighting skills into mastery. Hand
to hand attacks increase in damage. A warrior of this level no longer
flees for the shame it will bring to the tribe.
<Shaman> 330
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
'CHANT OF CLARITY'
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
Syntax: cast 'chant of clarity'
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
By chanting, the Shaman can focus the minds of themselves and all group
members on combat. Group members find it slightly easier to hit with
their weapons as the chant puts things into perspective.
<Shaman> 340
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
'ZULU STRIKE'
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
Syntax: cast 'zulu strike' <target>
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
The Zulu are proud and lethal warriors. By giving a Shaman the Zulu
honor, their power can be released in a single fierce magical strike.
<Shaman> 350
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
'SUN DANCE'
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
Syntax: cast 'sun dance'
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
The sun gives life to all things. A Shaman can shed their blood in
homage to the sun and gain great blessings. Hitroll is greatly
increased but the pain to gain this blessing is costly.
<Shaman> 360
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
'SHAMANS SPIRIT'
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
Syntax: cast 'shamans spirit' <target>
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
As time progresses the Shaman recalls their disciple training. By
using their own spirit they are able to heal wounds more effectively
than Word of God alone can do.
<Shaman> 370
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
'VOODOO'
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
Syntax: cast 'voodoo' <victim>
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
By stabbing pins into an effigy of a victim the Shaman can cause
great pain and agony. Perhaps this is why the Shaman is held in high
esteem within their tribe.
<Shaman> 380
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
'SPIRIT CHANNEL'
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
Syntax: cast 'spirit channel'
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
Over time the Shaman learns how the Great Spirit interacts with all
things. By chanting a special prayer the Great Spirit increases the
damage done on all attacking spells.
<Shaman> 390
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
'VISION QUEST'
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
Syntax: cast 'vision quest'
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
Mixing the proper herbs into the peace pipe can free the mind.
Unbounded by time and space the Shaman enters a trancelike state.
While in the vision quest their intelligence and wisdom scores
increase. The side effect of the vision quest is that it is
harder to concentrate on dodging blows.
<Shaman> 400
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
'COUNCIL OF ELDERS'
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
Syntax: cast 'council of elders'
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
A large part of a tribal society is its Council of Elders. Tribal
life is greatly influenced by their decisions. With the blessing of
the Council of Elders the Shaman is a more effective fighter, hitting
harder and with greater accuracy.
<Shaman> 410
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
'TRANSCENDENCE'
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
Syntax: cast 'transcendence' <target>
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
Meditation can lead to a heightened spiritual state. All things are
stripped to their basics. This is true with combat as well. While
the transcendence affect is present the Shaman's hitroll increases
and others find it harder to hit due to them being able to anticipate
attacks. The Shaman can also help others reach the same state.
<Shaman> 420
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
'FOURTH ATTACK'
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
Syntax: AUTOMATIC
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
This skill lets you attack four times during a combat round. You can
practice FOURTH ATTACK before you have mastered THIRD ATTACK or SECOND
ATTACK, although it isn't efficient to do so. Use of this skill is
automatic once you have practiced it.
<Monk> 55
<Barbarian> 130
<Knight> 180
<Ranger> 210
<Reaver> 290
<Ninja> 320
<Shaman> 430
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
'SEND RAVEN'
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
Syntax: cast 'send raven' <target>
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
The Shaman can send a raven to survey an area and see who is there
by seeing through the raven's eyes. This requires you being able to
see the target.
<Shaman> 440
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
'MARTYRS SHIELD'
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
Syntax: cast 'martyrs shield' <target>
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
Shamans know the true power of sacrificing themselves for their
faith. Using this spell, they offer themselves to their Gods when
facing a dangerous foe. While the Gods refuse to accept a full
sacrifice, some of the Shaman's life force is taken and used to
greatly damage their opponent. Shamans may offer themselves only
once per battle.
<Shaman> 450
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
'PAGAN RITUAL'
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
Syntax: cast 'pagan ritual'
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
Fire, ash, herbs, and ointments are used in the ceremony to honor
the gods of combat. The pagan ritual raises the Shaman's combat
prowess.
<Shaman> 460
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
'CHEETAHS GRACE'
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
Syntax: AUTOMATIC
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
By inscribing the cheetah onto the their idol the Shaman is granted
its speed. This translates into additional hth attacks each round.
<Shaman> 470
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
'WAR DRUMS'
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
Syntax: cast 'war drums' <victim>
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
Pounding the war drums causes the spirits of the land to attack all
the Shaman's foes. This spell can be surged.
<Shaman> 480
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
'DEATH GLORY'
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
Syntax: AUTOMATIC
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
The Shaman is so filled with honor that the elder gods respect them.
As a reward, upon the Shaman's death their foes are dispelled of their
magical protections.
<Shaman> 490
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
'SHAMANS SPEAR'
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
Syntax: cast 'shaman' <victim>
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
At the height of the Shaman's power they are able to summon a
magical spear to pierce the heart's of the enemy. Few can withstand
the wrath that is unleashed.
<Shaman> 500
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\