Chaos - Skill Lists - Priest
Oct. 27th, 2005 03:05 pm![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
Priest
2011 Changes: (140) Divine sanction ** (if mob switches, heal target and switch back) (170) spiritual touch ** (210) holy judgement ^^ (240) prayer of heaven ** Original: (101) pilgrimage (110) righteousness ** (200 mana, start ac -100, legend ac -295) (120) chastize ^^ (130) health (250 mana, hp +400, incr with lvl) (140) spiritual touch ** (150) holy shield ** (sanc for good align) (160) blade barrier (170) excommunicate ^^ (180) divine grace * (190) nourish * (200) shield block * (210) prayer of heaven ** (-250 ac max) (220) light shield * (starts from -32 ac) (230) peace ** (240) holy judgement ^^ (250) damnation ** (max: ac 166, hr -55) (260) purify * (270) mirror shield ** (+1 stat, +3 stat max) (280) sanctify (290) divine inspiration ** (300) purity ? (310) flame of righteousness ^^ (320) light of salvation (330) blessed sacrament * (340) smite ** (max: ac 400, dr -70) (350) burial of faith * (360) angelic law ^^ (370) foundation of the church * (380) righteous aura * (390) corpse call ** (400) divine favor * (410) calming prayer * (420) angel eyes * (430) blazing shield ** (440) shield of the deity * (450) rosary ** (-300 ac max) (460) brimstone ^^ (470) divine sacrifice (480) armageddon ^ (490) last rites * (500) body of god * (lasts 24 ticks) 'RIGHTEOUSNESS' \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ Syntax: cast righteousness \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ Having chosen the path of good Priest's can surround themselves with a righteous aura. This aura gives them extra protection in battle. <Priest> 110 \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ 'CHASTIZE' \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ Syntax: cast chastize <victim> \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ When attacking an enemy a Priest chastizes his victim for daring to attack them. This chastizing leaves the victim mentally scarred causing them damage in the process. The argument is optional in battle. <Priest> 120 \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ 'HEALTH' \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ Syntax: cast health \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ This Priest spell instills a special blessing from their god, increasing their total health beyond the normal limit and allowing healing spells to cure them to this increased limit for the duration of the spell. <Priest> 130 \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ 'SPIRITUAL TOUCH' \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ Syntax: cast 'spiritual touch' \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ A Priest true to their faith draws upon greater spirits to soothe their wounds with their gentle touch. Unfortunately, only the Priest may call upon these spirits, for they refuse to help those that are not faithful. <Priest> 140 \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ 'HOLY SHIELD' \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ Syntax: cast 'holy shield' \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ A Priest's deity is pleased with the progress their disciple has made but has become worried about the pain they suffer in battle. To help protect them they have allowed the Priest to summon a shield of great power. <Priest> 150 \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ 'BLADE BARRIER' \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ Syntax: cast 'blade barrier' \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ This spell allows a Priest to erect a magical wall of whirling blades around themselves, damaging any who attack. <Priest> 160 \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ 'EXCOMMUNICATE' \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ Syntax: cast 'excommunicate' <victim> \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ Once learned in the ways of the church a Priest can use this knowledge to excommincate others from the church. This damages the very soul of the victim causing them damage in the process. The argument is optional in battle. <Priest> 170 \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ 'DIVINE GRACE' \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ Syntax: AUTOMATIC \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ As the Disciple has chosen to undertake the path of priesthood their gods have bestowed upon them the divine grace. This gives the priest a lower chance of failing a spell whilst under the protection of the church. <Priest> 180 \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ 'NOURISH' \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ Syntax: cast nourish <person> \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ The Priest can use spiritual energy granted to him by his gods to fulfil the physical needs of others. This spell will satiate a person's thirst and hunger. <Priest> 190 \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ 'SHIELD BLOCK' \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ Syntax: AUTOMATIC \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ Steadily mastering their skill with a shield, Priests learn to use their shields increasingly better for defense. This skill allows them to parry more attacks when using an enchanted shield. <Priest> 200 \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ 'PRAYER OF HEAVEN' \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ Syntax: cast 'prayer of heaven' \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ Before battle a priest can gather their group around them and pray to the heavens for the gods to look after the whole group. The gods look kindly on this and bless the group, making them harder to be hit in battle. <Priest> 210 \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ 'LIGHT SHIELD' \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ Syntax: cast 'light shield' <shield> \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ This truly amazing spell allows a Priest to bestow the protection of their god into a shield. The gods grant greater protection in combat to this shield, and prevent anyone but the Priest that cast this powerful enchantment to wear it. <Priest> 220 \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ 'PEACE' \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ Syntax: cast peace \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ With this spell, a Priest has a chance of stopping all fighting by citing the holy words of their god. It makes the enemy realize the error of it's way...for a few minutes anyway. <Priest> 230 \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ 'HOLY JUDGEMENT' \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ Syntax: cast 'holy judgement' <victim> \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ As a Priest grows in the knowledge of their church they are able to make holy judgement on others. Because they believe they are right then this judgement does damage to anyone who seek to differ with them. The target is optional during battle. <Priest> 240 \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ 'DAMNATION' \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ Syntax: cast 'damnation' <target> \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ A personal favorite of many a dark Priest, this magic is a powerful curse that bestows ineptitude, bad luck and general misfortune upon its victim. The soldiers of good are also known to use damnation to punish those who stray from the ways of Light, but they do so with great reluctance. <Priest> 250 \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ 'PURIFY' \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ Syntax: cast 'purify' <target> \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ This spell allows a Priest to force others to remove items which are flagged no-remove. The player must be in the Priest's group, and the item will be placed in the player's inventory. <Priest> 260 \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ 'MIRROR SHIELD' \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ Syntax: cast 'mirror shield' <shield> \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ With this spell a Priest can call on his deity to further bless their shield and so giving them a boost in stats and also giving them better protection from magical attacks. <Priest> 270 \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ 'SANCTIFY' \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ Syntax: cast 'sanctify' \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ By completing this incantation, a Priest calls upon their diety to protect them, and anyone in the immediate vicinity, from the enemies of the faith. Effectively, any creature of evil alignment finds it quite impossible to enter the room where the magic was invoked. <Priest> 280 \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ 'DIVINE INSPIRATION' \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ Syntax: cast 'divine inspiration' \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ A soldier of faith seeks inspiration in the power they follow, and from that inspiration comes the holy might that augments a devoted one's mortal coil. The force of Divine Inspiration instills a deity's power in a Priest's body, providing them with a significant bonus to all attributes. <Priest> 290 \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ 'PURITY' \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ Syntax: cast 'purity' \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ Due to the pure nature of the Priest the gods aid them in their quest by offering small amounts of mana when they take damage. <Priest> 300 \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ 'FLAME OF RIGHTEOUSNESS' \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ Syntax: cast 'flame of righteousness' <victim> \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ By now a Priest has become so devout in their devotion to their deity that they are able to bring forth a flame and direct it at their enemies. This righteous flame will inflict moderate damage. The target is optional in battle. <Priest> 310 \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ 'LIGHT OF SALVATION' \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ Syntax: cast 'light of salvation' <target> \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ When this is cast on a badly wounded monster, the mob sees death as a salvation, and it loses its will to live. The monster's attack becomes less forceful as it realizes its chances for survival are slim. <Priest> 320 \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ 'BLESSED SACRAMENT' \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ Syntax: cast 'blessed sacrament' <target> \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ This potent Priest spell is a more powerful version of word of god, allowing them to heal more wounds, for only a slighty increased mana cost. <Priest> 330 \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ 'SMITE' \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ Syntax: cast smite <target> \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ After more religious studies a Priest learns the art of smiting an enemy. They can direct their chastizing in such a way that an enemy finds it much harder to hit the Priest whilst themselves being much easier to hit. <Priest> 340 \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ 'BURIAL OF FAITH' \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ Syntax: bury <corpse> \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ Properly disposing of the dead is a responsibility of every devoted Priest. By burying the dead in a befitting way, they and all who help them in this wholesome ritual gain the favor from the Gods, replenishing their magical strength and movement. <Priest> 350 \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ 'ANGELIC LAW' \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ Syntax: cast 'angelic law' <victim> \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ An experienced Priest has had time to study angelic law. With this knowledge they can attack their enemies with the full force of this law. The target is optional in battle. <Priest> 360 \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ 'FOUNDATION OF THE CHURCH' \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ Syntax: cast 'foundation of the church' Syntax: recall temple \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ Priests can choose any place in the world to be the place where they worship their Gods. Once chosen, the Gods grant them the power to instantly return to their temple at will. A new temple can be chosen at any time. <Priest> 370 \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ 'RIGHTEOUS AURA' \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ Syntax: cast 'righteous aura' \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ Upon utterance, this incantation will imbue the Priest with righteousness, granting him an ability to deliver blows faster as well as avoid incoming attacks better. <Priest> 380 \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ 'CORPSE CALL' \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ Syntax: cast 'corpse call' <name of player> \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ This spell can be used to call upon the energy left in a corpse to deliver the body unto the calling Priest. It will only summon the latest corpse of a person. DO NOT call a person's corpse without their permission. <Priest> 390 \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ 'DIVINE FAVOR' \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ Syntax: cast 'divine favor' <target> \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ When the cries of the needy reach a Priest's ears, he does not have to traverse the distance to provide aid. By invoking this incantation, the soldier of faith may restore health to a faraway creature. It is, however, imperative that the recipient refrains from any combat, so as to receive the Divine Favor without disruption of mortal squabbles. <Priest> 400 \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ 'CALMING PRAYER' \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ Syntax: AUTOMATIC \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ This skill will affect aggro mobs, soothing them and preventing them from attacking the Priest or anyone in the room for a short period of time. This skill will effectively freeze every mob in the room for 4 rounds. It also raises the chance of peace of succeed. <Priest> 410 \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ 'ANGEL EYES' \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ Syntax: cast 'angel eyes' <target> \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ With a short incantation the Priest summons divine sight and bestows the target with the eyes of the angel of war. This enhanced sight allows the recipient to view the battle with an enlightened mind, and they are able to see the imbalances in their opponent's fighting. This allows them to strike the unfortunate creature more often. <Priest> 420 \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ 'BLAZING SHIELD' \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ Syntax: AUTOMATIC \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ This Priest skill plays on a mob's vision, making it believe it sees an opponent in the polished reflection of the Priest's shield. The mob becomes greatly confused and will occasionally damage itself as it swings wildly at the illusion. <Priest> 430 \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ 'SHIELD OF THE DEITY' \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ Syntax: cast 'shield of the diety' <shield> \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ Once again a Priest's deity has become concerned at the damage they take in battle and so has seen fit to help them by further blessing their shield and making them even harder to hit in battle. The shield will become ownered to the caster. <Priest> 440 \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ 'ROSARY' \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ Syntax: cast rosary \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ A Priest is able to provide leadership and inspiration to his group by leading them in a rosary. Upon hearing this the gods grant members of the group greater protection in their endeavours. <Priest> 450 \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ 'BRIMSTONE' \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ Syntax: cast 'brimstone' <victim> \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ This is the strongest of a Priest's attack spells and is delivered with such ferocity that it damns it's victim to hell. The target is optional in battle. <Priest> 460 \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ 'DIVINE SACRIFICE' \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ Syntax: cast 'divine sacrifice' \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ To show an ultimate devotion to faith and the rest of their party, a Priest calls upon their God for a final momentary blessing. This grants them invulnerability for a short period of time. Receiving this blessing, the priest then steps forward and locks onto the target for a fight to the death, however, because of the shock at recieving such a divine power, the priest is stunned and cannot cast spells. Their hp is also reduced to 1. <Priest> 470 \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ 'ARMAGEDDON' \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ Syntax: cast 'armageddon' \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ This incantation unleashes the stupefying brunt of the ultimate end upon anything and everything in the immediate vicinity of the caster. Few creatures can withstand the force of Armageddon; the Priest themselves are rewarded with faith every time he casts this spell. <Priest> 480 \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ 'LAST RITES' \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ Syntax: AUTOMATIC \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ Once a Priest has learnt how to give last rites to a corpse the benefits they gain when burying a corpse are increased. <Priest> 490 \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ 'BODY OF GOD' \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ Syntax: cast 'body of god' \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ The longer one serves his master, the greater the prize. At the height of their power, a devoted Priest is only a few steps away from becoming one with the deity he pledges allegiance to. In reward for their faithfulness, the Powers That Be provide their soldiers with an ability to bestow unearthly resilience upon themselves. Their body, when affected by this incantation, is no mundane mortal coil; it is a vessel worthy of a devoted soul and a living fortress for a steadfast spirit. <Priest> 500 \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\