The debuffs themselves do have effects like "lowers defense" or "decreases enemy speed", as well as dot effects like "burning", "bleeding", etc. But all of those benefits your whole team, not just the DPS. There are plenty of supports/sustains that can deal damage on the side.
So having a debuffer is nice and all on teams with normal DPS, but nobody is irreplacable, since other characters might have buffs or whatever which can assist the team as a whole just as well as those debuffs.
But if you have Ratio or Acheron as your main DPS, you are locked to having some kind of support debuffer on the team, or else you're losing a lot of your DPS damage, then in which case, why bring those DPS at all?
I would think this is normal for team building games? A lot of support units being geared towards particular DPS. Like, SP-boosting supports like Hanya and Sparkle are obviously meant to support SP-hungry DPS like DHIL. Break mechanic supports like Ruan Mei and HarmonyMC are tied to Firefly teams. Black Swan is considered a Kafka support unit rather than a primary DPS on her own.
(no subject)
Date: 2024-08-20 06:13 pm (UTC)So having a debuffer is nice and all on teams with normal DPS, but nobody is irreplacable, since other characters might have buffs or whatever which can assist the team as a whole just as well as those debuffs.
But if you have Ratio or Acheron as your main DPS, you are locked to having some kind of support debuffer on the team, or else you're losing a lot of your DPS damage, then in which case, why bring those DPS at all?
I would think this is normal for team building games? A lot of support units being geared towards particular DPS. Like, SP-boosting supports like Hanya and Sparkle are obviously meant to support SP-hungry DPS like DHIL. Break mechanic supports like Ruan Mei and HarmonyMC are tied to Firefly teams. Black Swan is considered a Kafka support unit rather than a primary DPS on her own.