Paths aren't necessarily, or rather, purely based on mechanics
I mean, that's fine? I'm talking about the mechanics feeling a bit at odds with the character design.
his core self and core philosophy has always been the drive to protect - originally his family and clan, and later their legacy
Hm...I guess I will have to go look into the story stuff a little more once I finish catching up on patch 2.4 plot.
But only Acheron and Ratio have specific damage modifiers that scales their damage based on the number of debuffs on the enemy.
Interesting, so debuffs don't apply things like "takes extra damage" or "lowers armor/defense". (For example, vulnerability debuff in GW2 effectively boots DPS output; or armor break causes enemies to take 50% more damage in many JRPGs.) Are debuffs solely limited to things like decreasing speed/damage or blinding/paralyzing/freezing the opponents?
(no subject)
Date: 2024-08-20 01:57 pm (UTC)I mean, that's fine? I'm talking about the mechanics feeling a bit at odds with the character design.
Hm...I guess I will have to go look into the story stuff a little more once I finish catching up on patch 2.4 plot.
Interesting, so debuffs don't apply things like "takes extra damage" or "lowers armor/defense". (For example, vulnerability debuff in GW2 effectively boots DPS output; or armor break causes enemies to take 50% more damage in many JRPGs.) Are debuffs solely limited to things like decreasing speed/damage or blinding/paralyzing/freezing the opponents?