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Date: 2017-03-22 02:04 pm (UTC)
cashew: Sumomo acting like Sumomo (Default)
From: [personal profile] cashew
1) Purity of purpose! Seriously, I'm starting to get really confused by GW2's concept of what "purity" is anymore. But actually responding to the point made... Sounds like STO's faction is more like the race flavor in GW2 - i.e. no real mechanic change. In fact, it sounds like STO uses a perfectly balanced system (everyone has access to the same thing - strategy determines what gets used) vs. GW2's perfectly imbalanced system (rock-paper-scissors - what you have accessible determines what strategies you can use). Both styles are valid for RPGs. It kinda reminds me of the class vs. classless MUDs of yore. On the one hand, classes lock you into a playstyle at the get go, but you very rarely go wrong and just max everything. Classless allows you to try every playstyle, but then you usually make a second character after learning more about the game to optimize character growth for end game.

And c'mon, why would anyone pick someone other than Data? We all want to be Data! :p

2) STO's system is actually pretty similar to pretty much all of the modern MMOs I've played, sans GW2. Gear sets seem to be a big thing and often the complexity adds in the fact that a lower rarity gear is more powerful if you get the full set vs. having higher rarity but not being able to collect a full set. Also the whole damage type vs. X locked onto gear, so you're forced to carry lots and lots of sets with you and swap things out. All the better to sell inventory space expanders.

I think I like the idea of easier to get sets being competitive to the harder to get sets if you are willing to collect it all. I wish that little tidbit of complexity gets added to GW2's gear sets, like - if you get a full set of exotic named armor, the over all stats get a 10% boost or matches ascended armor stats. That way, ascended is only really advantageous for those who want to mix stats (i.e. WvW tryhards), and the rest of the community can be fine with their much easier to access exotics.

2b) I honestly think microing NPCs is a valid gameplay mode and would like to see it added to GW2. We're a commander, shouldn't we be allowed to micro people?

2c) While GW2 did a better job at keeping the power creep down on the gear side of things, elite specializations completely obliterated the efforts on the gear. Elite specializations are heads and shoulders better than core professions (except engineer - augh!) so...yeah. The iteration might not be frequent, but it is much more game changing. In STO, it sounds like a matter of getting new gear, rather making a whole new character.

But really, both sucks and power creep needs to just stop.

4) But...death is already a penalty. Do we really need anther penalty on top of knowing we failed to accomplish what we set out to do? ;_;

5) STO sounds a little bit like pay to win if they're going to lock mechanics behind the cash shop...unless all cash shop items can be traded between players, a la KoL...
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