On Dragon Hunter: so, so disappointing. LB3 is useless. I tried to use it against a sniper. Died. The "destroy projectile" part of it seems to be very useless because unless the projectile just happens to be on the same x, y, and z axis, good luck trying to destroy anything. Also, there is a constant "no line of sight" despite the terrain being relatively flat. There is some serious clipping problems happening. The traps were eh, okay. The only one I found useful was the light trap. The elite trap was useless.
On Chronomancer: I like the shield, but it's definitely confusing to use. I find it actually better to stack shield and scepter, than shield and sword. The shield and scepter have about similar range. If you're too close to mobs, the skills don't get a chance to get off before getting interrupted. The wells were...eeeeeeh. Needs more boost. The F5 I found to be less than useful. The idea is that if you trigger it, a few seconds later, you return to the same state, in essence allowing you to spam a long re-charge skill twice. Basically a mimic for everything on the skill bar. Kinda gimicky with limited use, since you get dragged back to your starting point, so you can't use it to spam stealth twice in a row, which is the only time I find spamming long recharge useful.
Masteries: OMFG, I hate those mastery points. They are so impossible. Only managed to get like...2 out of the entire map. Also, the mastery entire concept is really confusing. There's too many things you can't use just because you don't have the masteries unlocked. I liked it better when you could just pick up whatever thing around you and freaking use it. I can't believe even gathering has masteries involved. Feels a little too grindy.
Gliding: Yeah, I got gliding 1 and it feels really, really clunky. First, half the time the stupid thing won't even deploy after I hit space, causing my character to fall to her death. Feels a bit like how jump works during jumping puzzles. I'm hitting the space bar, but the client isn't registering it. This is seriously annoying, because of how important having good, tight controls are for the area, and the stupid thing just won't respond to my keypresses. Second, it's really hard to judge whether you'll make it onto the ledge or not, because a few pixels are all it takes for you to come short. And the cost of failing is freaking hard. Which gets me to the map portion.
Map: I hate this map so hard. Everything feels like it's designed to kill me. I can't name the number of times I've accidentally dived off the wrong edge while trying to avoid mobs. There seems to be too much forced camera moving on a camera that doesn't work half the time. I mean, yeah, a lot of it is because my fps is crap, but that's the problem. I do have a computer that meets the specs of the stupid game, but it still runs like shit. Other areas, the old stuff, don't have problems. Hit the new area and suddenly my frame rate is shit. And that's the problem. The new areas are more taxing on the system, which I'm loathed to upgrade for a game. This is why I hate these constant upgrading MMOs that don't take into consideration that not everyone is going to have the best performing PC, yet continues to up the ante of how much processor their program needs to run smoothly. Just another reason I prefer consoles, because the developers know that there is a hardware limit to what they program and can't get over ambitious and stuff a bunch of things in that's going to crash 50% of the systems out there. (I'm just really, really bitter that GW2 used to run fine and suddenly it's slow as molasses.)
The thing is, I saw it coming with dry top and silverwastes already. Farming there is such a pain precisely because something about the "vine" part of the background absolutely kills what my computer can handle. Running event on Teq or Jormag? Fine. Vinewrath, slow and choppy. But since there's other people running around all the time, it's bearable because I don't have to be performing at top-quality to get credit. But the new HoT expansion is just...ugh.
So many things I hate right now. It makes me want to yell at the devs. It is literally not fun. Ugh. I doubt I'm going to do any more testing, since it looks like HoT is going to be unplayable for me. It's a shame really, but it looks like my GW2 progress has hit a wall unless they can figure out how not to make my computer burn into a crisp.
(no subject)
Date: 2015-08-08 12:46 pm (UTC)On Dragon Hunter: so, so disappointing. LB3 is useless. I tried to use it against a sniper. Died. The "destroy projectile" part of it seems to be very useless because unless the projectile just happens to be on the same x, y, and z axis, good luck trying to destroy anything. Also, there is a constant "no line of sight" despite the terrain being relatively flat. There is some serious clipping problems happening. The traps were eh, okay. The only one I found useful was the light trap. The elite trap was useless.
On Chronomancer: I like the shield, but it's definitely confusing to use. I find it actually better to stack shield and scepter, than shield and sword. The shield and scepter have about similar range. If you're too close to mobs, the skills don't get a chance to get off before getting interrupted. The wells were...eeeeeeh. Needs more boost. The F5 I found to be less than useful. The idea is that if you trigger it, a few seconds later, you return to the same state, in essence allowing you to spam a long re-charge skill twice. Basically a mimic for everything on the skill bar. Kinda gimicky with limited use, since you get dragged back to your starting point, so you can't use it to spam stealth twice in a row, which is the only time I find spamming long recharge useful.
Masteries: OMFG, I hate those mastery points. They are so impossible. Only managed to get like...2 out of the entire map. Also, the mastery entire concept is really confusing. There's too many things you can't use just because you don't have the masteries unlocked. I liked it better when you could just pick up whatever thing around you and freaking use it. I can't believe even gathering has masteries involved. Feels a little too grindy.
Gliding: Yeah, I got gliding 1 and it feels really, really clunky. First, half the time the stupid thing won't even deploy after I hit space, causing my character to fall to her death. Feels a bit like how jump works during jumping puzzles. I'm hitting the space bar, but the client isn't registering it. This is seriously annoying, because of how important having good, tight controls are for the area, and the stupid thing just won't respond to my keypresses. Second, it's really hard to judge whether you'll make it onto the ledge or not, because a few pixels are all it takes for you to come short. And the cost of failing is freaking hard. Which gets me to the map portion.
Map: I hate this map so hard. Everything feels like it's designed to kill me. I can't name the number of times I've accidentally dived off the wrong edge while trying to avoid mobs. There seems to be too much forced camera moving on a camera that doesn't work half the time. I mean, yeah, a lot of it is because my fps is crap, but that's the problem. I do have a computer that meets the specs of the stupid game, but it still runs like shit. Other areas, the old stuff, don't have problems. Hit the new area and suddenly my frame rate is shit. And that's the problem. The new areas are more taxing on the system, which I'm loathed to upgrade for a game. This is why I hate these constant upgrading MMOs that don't take into consideration that not everyone is going to have the best performing PC, yet continues to up the ante of how much processor their program needs to run smoothly. Just another reason I prefer consoles, because the developers know that there is a hardware limit to what they program and can't get over ambitious and stuff a bunch of things in that's going to crash 50% of the systems out there. (I'm just really, really bitter that GW2 used to run fine and suddenly it's slow as molasses.)
The thing is, I saw it coming with dry top and silverwastes already. Farming there is such a pain precisely because something about the "vine" part of the background absolutely kills what my computer can handle. Running event on Teq or Jormag? Fine. Vinewrath, slow and choppy. But since there's other people running around all the time, it's bearable because I don't have to be performing at top-quality to get credit. But the new HoT expansion is just...ugh.
So many things I hate right now. It makes me want to yell at the devs. It is literally not fun. Ugh. I doubt I'm going to do any more testing, since it looks like HoT is going to be unplayable for me. It's a shame really, but it looks like my GW2 progress has hit a wall unless they can figure out how not to make my computer burn into a crisp.