The camera doesn't give me enough problems to really notice it. Sometimes it gets wonky in tight places, but I generally can work through it.
100 is normal.. half that is weak. But then rangers naturally tends toward crit builds, so they generally do the upper range of damage on any given weapon.
Turrets don't work underwater anymore? I'm pretty sure they did for me in the first beta weekend. I guess they broke it since then. XD (Hm. Quick wiki check says that 2 of the 5 turrets don't work underwater.)
I have no idea why the armor classes exist either. Even if it's for pure cosmetic reasons, the fact that there are armor-looking medium sets and the existence of the guardian (caster in heavy armor) sorta belies that argument.
Knockdown/daze/stun/etc aren't conditions. They're control effects. One can be removed by condition removal, and the other needs to be pre-empted with stability. *nod* The overall point still stands however. :p
(no subject)
Date: 2012-09-11 06:47 am (UTC)100 is normal.. half that is weak. But then rangers naturally tends toward crit builds, so they generally do the upper range of damage on any given weapon.
Turrets don't work underwater anymore? I'm pretty sure they did for me in the first beta weekend. I guess they broke it since then. XD (Hm. Quick wiki check says that 2 of the 5 turrets don't work underwater.)
I have no idea why the armor classes exist either. Even if it's for pure cosmetic reasons, the fact that there are armor-looking medium sets and the existence of the guardian (caster in heavy armor) sorta belies that argument.
Knockdown/daze/stun/etc aren't conditions. They're control effects. One can be removed by condition removal, and the other needs to be pre-empted with stability. *nod* The overall point still stands however. :p