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I need to write some of this stuff down so I don't forget for the next Beta (which sounds like it's going to be at the end of May).
* There is a menu option to set a hot key to take High Res screenshots and 3D screenshots. By default the Print Screen key takes only normal screenshots. I have no idea what 3D screenshots are, but High Res sounds wonderful!
* There is an inventory option to view your backpack + 4 bags as one continuous panel instead of separate panels for each. There is also apparently a sorting/autosort option. So I wasted all that time manually moving my EQ around when I swapped between two-handed weapons and main-hand/off-hand combos. -_-
* The auction house can be access from anywhere and not just set NPCs. Items you sell are taken from the inventory. So potentially this could be a cheap way to extend inventory even for junk (since vendors buy drops for much less than their stated price)... >.>
* Every point allocated in the trait system buffs two stats. So as soon as any character hits level 11, they should start putting points in the traits every level, and not wait for once every 5 levels for the minor/major trait skills.
* All AoE (whether buffs or damage) affect at most 5 targets, prioritizing based on PCs over NPCs & proximity to target point of the AoE.
* You can customize in game music by loading playlists into a designated directory with designated filenames. Directions: https://forum-en.guildwars2.com/forum/game/audio/Choosing-our-own-music/page/1#post160329
* CTRL+Left Click toggle a skill's autoattack, so you can set it for a skill other than 1. Not sure if you can set multiple skills to auto.
* There's a bindable option to holster weapons. It will also cancel attack/autoattack.
* Resource nodes in range show up when holding down CTRL. Will also show all mobs. Should be bindable too.
* Ctrl+Left click on map will send location link to chat. Ctrl+Right click on map will create custom location.
Profession Specific
* Unlike in GW1, there are more differences between pets than damage type and appearance. Apparently they have different stats too (I should've known this -_-). The dead pets I was seeing all over the place (including my own) are generally big cats/wolves, which are apparently the high damage glass cannon pets. People who took bears are baffled by the complaints of pet survivability cuz those guys have big health and defense. In other words, I need to go back and re-take all the screenshots, but just of the Pet Management Panel with the stat #s on it. (Apparently wiki right now only has the pet skill bars, not the passive stats.)
* There is a menu option to set a hot key to take High Res screenshots and 3D screenshots. By default the Print Screen key takes only normal screenshots. I have no idea what 3D screenshots are, but High Res sounds wonderful!
* There is an inventory option to view your backpack + 4 bags as one continuous panel instead of separate panels for each. There is also apparently a sorting/autosort option. So I wasted all that time manually moving my EQ around when I swapped between two-handed weapons and main-hand/off-hand combos. -_-
* The auction house can be access from anywhere and not just set NPCs. Items you sell are taken from the inventory. So potentially this could be a cheap way to extend inventory even for junk (since vendors buy drops for much less than their stated price)... >.>
* Every point allocated in the trait system buffs two stats. So as soon as any character hits level 11, they should start putting points in the traits every level, and not wait for once every 5 levels for the minor/major trait skills.
* All AoE (whether buffs or damage) affect at most 5 targets, prioritizing based on PCs over NPCs & proximity to target point of the AoE.
* You can customize in game music by loading playlists into a designated directory with designated filenames. Directions: https://forum-en.guildwars2.com/forum/game/audio/Choosing-our-own-music/page/1#post160329
* CTRL+Left Click toggle a skill's autoattack, so you can set it for a skill other than 1. Not sure if you can set multiple skills to auto.
* There's a bindable option to holster weapons. It will also cancel attack/autoattack.
* Resource nodes in range show up when holding down CTRL. Will also show all mobs. Should be bindable too.
* Ctrl+Left click on map will send location link to chat. Ctrl+Right click on map will create custom location.
Profession Specific
* Unlike in GW1, there are more differences between pets than damage type and appearance. Apparently they have different stats too (I should've known this -_-). The dead pets I was seeing all over the place (including my own) are generally big cats/wolves, which are apparently the high damage glass cannon pets. People who took bears are baffled by the complaints of pet survivability cuz those guys have big health and defense. In other words, I need to go back and re-take all the screenshots, but just of the Pet Management Panel with the stat #s on it. (Apparently wiki right now only has the pet skill bars, not the passive stats.)