1. Aesthetics criticism: that's a lot of arrows and colors and boxes for a flow chart that doesn't give much information. Seriously. This guy needs to learn how to design flow charts better.
2. I do not like this Bind on Equip. This sounds like an awful idea. This means we can't say use the epic sword of slaying +1 until we out level then sell it to a lower level character (or just donating it to a lower level character). This does not promote casual play. Either drop rates increase or I foresee much pain in trying to figure out should I equip the damn sword or sell the thing. =.=
3. Dungeon only currency makes me want to hit something. I hate this "if you want this specific thing, you'll have to play through this dungeon and be hardcore" bullshit.
4. I notice a distinct lack of coin to crafting material exchange. This does not bode well either. If this is going turn into another "farm 400 scales" bullshit...I am going to just straight up skip on MMOs until someone comes up with a game that doesn't require 500 hours for a piece of shiny.
5. Costumes in cash shop is slightly better, although I will have to actually see the costumes first before I make a call. I'm hopeful but wary given how crappy the costumes turned out in GW1.
Speaking of, for the beta weekend, if possible, I'd like to learn a little more about this crafting and how integrated into the game it feels. Will we have to farm for crafting or is it a bonus mini-game gold sink?
(no subject)
Date: 2012-04-23 02:44 am (UTC)2. I do not like this Bind on Equip. This sounds like an awful idea. This means we can't say use the epic sword of slaying +1 until we out level then sell it to a lower level character (or just donating it to a lower level character). This does not promote casual play. Either drop rates increase or I foresee much pain in trying to figure out should I equip the damn sword or sell the thing. =.=
3. Dungeon only currency makes me want to hit something. I hate this "if you want this specific thing, you'll have to play through this dungeon and be hardcore" bullshit.
4. I notice a distinct lack of coin to crafting material exchange. This does not bode well either. If this is going turn into another "farm 400 scales" bullshit...I am going to just straight up skip on MMOs until someone comes up with a game that doesn't require 500 hours for a piece of shiny.
5. Costumes in cash shop is slightly better, although I will have to actually see the costumes first before I make a call. I'm hopeful but wary given how crappy the costumes turned out in GW1.
Speaking of, for the beta weekend, if possible, I'd like to learn a little more about this crafting and how integrated into the game it feels. Will we have to farm for crafting or is it a bonus mini-game gold sink?
So...yeah.