Chaos - Skill Lists - Bard
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Bard
(101) epic of hermes (110) story of safety (120) tale of mythology ^^ (130) poem of angels * (2 round heal) (140) battle hymn * (+dr, not as good as crusade) (150) moonlight hymn (160) energy vortex ** (170) fast talk (~10% chance to pay 50% of store price) (180) tale of pygmalion ^^ (190) rhyme of defense (-AC, +svs) (200) dithyramb to the dawn (210) angels lullaby (group sleep) (220) song of inspiration * (+1 luck) (230) song of peace * (fail rate higher than priest's) (240) requiem (250) verbose dissertation ^* (2 round stun) (260) tale of the oracle ^^ (270) meridians lament ** (1st debuff) (280) verse of disappearance * (group invis) (290) tale of mars (+hr) (300) instill melody * (150 hp to chaos weapon) (310) dirge of sorrow * (mass debuff) (320) sonnet of the muse (330) harmony of defense (-5AC per group member) (340) winds of magic (350) resonance (360) ode of the titans ^^ (370) chant of change (380) shield of music (390) release melody (400) harmonic distortion ^^ (410) shroud of silence * (420) cacophony (mass debuff) (430) flat note (440) verse of disarmament (450) summon caravan (460) pandoras box ^^ (470) art of articulation (480) chorus of the dead ^ (mass attack) (490) magical mastery (500) symphony of the saints ^ (attack or debuff??) 'EPIC OF HERMES' \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ Syntax: cast 'epic of hermes' \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ A Bard has learned many great epics in their travels. One such epic is that of the swift-footed Hermes. By invoking the power of this epic a Bard can enhance the speed of everyone in their company. <Bard> 101 \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ 'STORY OF SAFETY' \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ Syntax: cast 'story of safety' \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ Through this story, a Bards can affect themselves with Sanctuary to reduce all damage by one half. This cannot be cast on others. This spell is castable during fights. <Bard> 110 \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ 'TALE OF MYTHOLOGY' \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ Syntax: cast 'tale of mythology' <victim> \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ Bards, though not known for their prophetic powers, have long preached a tale told in mythology that predicted that the world is soon coming to an end. While most Bards are just ignored when they bring this up as if they were babbling fools, a few, the most powerful, can actually get people to listen. Through the power of their voices, they sing a song that tells this tale of the world ending in the most violent, fearful ways imaginable, and those listening often begin to feel as if it has already happened to them, to the point of taking severe damage from within their own delusions. Once fighting, the target is optional. This spell can be surged. <Bard> 120 \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ 'POEM OF ANGELS' \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ Syntax: cast 'poem of angels' <character> Syntax: cast 'poem of angels' \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ Through this spell a Bard can gain the grace of angels to heal themselves or another person. <Bard> 130 \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ 'BATTLE HYMN' \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ Syntax: cast 'battle hymn' \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ Before a battle, a Bard may sometimes sing a little hymn hoping to inspire the members of his or her group to fight better. This spell increases the damroll of everyone in the group of the Bard. <Bard> 140 \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ 'MOONLIGHT HYMN' \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ Syntax: cast 'moonlight hymn' \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ Using this song, Bards are capable of phasing themselves and their companions into translucence, like the moonlight. This makes them capable of passing through most solid objects and doorways. <Bard> 150 \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ 'ENERGY VORTEX' 'VORTEX' \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ Syntax: cast 'energy vortex' <character> \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ This spell will open a swirling vortex to another character. When cast, a vortex appears in the caster's room and the room of his victim. For the length of the spell, anyone can then pass through either vortex to go to the other side. To enter the vortex simply type 'enter'. When two or more vortexes are in the same room, you can look in each (Syntax: look in vortex, look in 2.vortex) vortex to determine which one you need to enter. To enter a second vortex, type: enter 2.vortex. This only works from PC to PC. <Mage> 68 <Bard> 160 \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ See also: ENTER NAVIGATE PORTAL \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ 'FAST TALK' \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ Syntax: AUTOMATIC \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ A Bard, being a master of virtually all forms of voice and speech, can often at times haggle so effectively that a shopkeeper will lower the prices of their wares before they ever realize what's happening, allowing the Bard to buy items for a cheaper price. <Bard> 170 \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ 'TALE OF PYGMALION' \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ Syntax: cast 'tale of pygmalion' <victim> \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ Using a certain pitch, a Bard can make their music so potent as to actually manipulate ones emotions. This can an effective technique when fighting. Using the 'Tale Of Pygmalion', a song so potent that all from the kindest, gentlest creature, to the strongest beast and cruelest monster feel compelled to empathize. A Bard can actually cause his enemy to feel as if it were THEY in the song, causing actual physical damage to whomever this song is directed toward. While fighting, the target is optional. This spell can be surged. <Bard> 230 \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ 'RHYME OF DEFENSE' \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ Syntax: cast 'rhyme of defense' \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ The rhyme of defense is a powerful incantation known only by the most famous or infamous of Bards. Invoking this ancient incantation the Bard is able to surround everyone in his party with a defensive shield that protects against attacks of both the physical and magical nature. <Bard> 190 \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ 'DITHYRAMB TO THE DAWN' \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ Syntax: AUTOMATIC \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ At dawn everything revives and the world's melodies awaken. As part of this the Bards' spirits rise and they feel washed in the energy of the new day. In celebration they sing a dithyramb to the rising Sun and feel renewed. <Bard> 200 \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ 'ANGELS LULLABY' \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ Syntax: cast 'angels lullaby' \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ Singing this old, mythical song, a Bard can coax all mobs in the room into a deep, deep sleep. This spell cannot be cast while fighting and is an area effect spell. <Bard> 210 \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ 'SONG OF INSPIRATION' \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ Syntax: cast 'song of inspiration' \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ Using an ancient song which plays upon some of the deepest ingrained emotions, a Bard can inspire his or her group to feel luckier, and more capable of making their enemies miss, effectively lowering their armor class. <Bard> 220 \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ 'SONG OF PEACE' \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ Syntax: cast 'song of peace' \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ A Bard learns how to temporarily place their opponent in a trance while battling them. Stronger-willed victims usually resume the attack, while the more dim-witted kind tend to wander off, forgetting the whole incident. <Bard> 180 \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ 'REQUIEM' \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ Syntax: AUTOMATIC \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ The charm of Bards' music has found its way not just into the hearts of mortals. When a Bard dies on earth, the whole high heaven is shaken. Angels and even Gods mourn the death of one who has brought the beauty of music to the world. As the Bard's heart stops beating, they all sing in a somber chorus to honor him for the last time. To the mortals, it sounds as though the heavens are themselves breaking into a melody so grievous, everyone is deeply shaken and the creature that killed the Bard is left stunned with what it has just done. Not all the creatures are so sensitive though. <Bard> 240 \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ 'VERBOSE DISSERTATION' \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ Syntax: verbose <victim> \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ Bards, being who and what they are, at times can tend to drone on and on about the same things. A Bard can, at times, go into a VERY long, VERY boring lecture on virtually anything. Knowing this about themselves, the Bards turned it to their own use, as an effective battle strategy. Often-times, in the middle of a fight, a Bard may break into one of their lectures, with the affect of actually boring the enemy so badly, he sits there stunned for a while. <Bard> 250 \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ 'TALE OF THE ORACLE' \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ Syntax: cast 'tale of the oracle' <victim> \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ With this spell, the Bard can sing a song of such sheer dreadfulness that the song itself causes pain and damage to the enemy toward which it is directed. While fighting, the target is optional. This spell can be surged. <Bard> 260 \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ 'MERIDIANS LAMENT' \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ Syntax: cast 'meridians lament' <victim> \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ One of the most powerful and famous men in history, a man by the name of Meridian once expressed his grief in a song so powerful, so shaking, that it stirred to the very bones all whom have ever heard it. Few Bards have been able to truly master this song, as it's complexity and strength are hard to comprehend much less control, but once mastered, this song can be sung in times of unease against the Bard's enemy, causing the enemy to grieve so deeply, he finds it tougher to land blows, and even harder to avoid them. <Bard> 270 \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ 'VERSE OF DISAPPEARANCE' \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ Syntax: cast 'verse of disappearance' \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ When reciting this verse the Bard interweaves magic with their words to form a shroud of invisibility around the Bard and the rest of their group. <Bard> 280 \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ 'TALE OF MARS' \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ Syntax: cast 'tale of mars' \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ Through their life a Bard has learnt many tales of fabled heros from history. One of those tales tells of the legendary god of war, Mars. When a Bard recounts this tale of Mars the Bards group become so engrossed in the tale that they actually feel like they are part of it. As a result the group feel charged for battle and find it much easier to hit their foe. <Bard> 290 \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ 'INSTILL MELODY' \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ Syntax: cast 'instill melody' <weapon> \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ A Bard uses the harmonies of the very air around them to create a powerful, glowing enchantment upon a weapon adding health to its wielder. The weapon gains the powerful alignment of the Bard. Note: This spell must be cast after enchant weapon in order for the effects to stack. <Bard> 300 \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ 'DIRGE OF SORROW' \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ Syntax: cast 'dirge of sorrow' \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ Twisting his voice to reflect the purest sorrow, a Bard can almost reach into his enemies' soul, and touch upon his or her greatest fears and saddest memories. Once the Bard reaches his enemy with this song, the enemy finds it very difficult to continue fighting, and thus fights less effectively, taking more hits and landing less. This is an area spell, and with the power of the Gods behind him, the Bard may sing confidently, knowing the monsters will not attack. <Bard> 310 \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ 'SONNET OF THE MUSE' \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ Syntax: cast 'sonnet of the muse' \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ As a Bard grows in age and abilities they have had time to compose a sonnet to the God of poetry. Upon hearing this the God bestows a blessing with the effect being a bonus in the Bards attributes. <Bard> 320 \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ 'HARMONY OF DEFENSE' \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ Syntax: cast 'harmony of defense' \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ When in a group, a Bard is sometimes capable of using this song to help the group's members work together in an effort of greater defense. The more members there are in the group, the more effective this spell is. <Bard> 330 \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ 'WINDS OF MAGIC' \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ Syntax: AUTOMATIC \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ Bards have discovered the winds of magic and unlocked its secrets. They may now cast their spells to the wind with much greater ease, reducing the taxing nature of casting these spells. <Bard> 340 \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ 'RESONANCE' \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ Syntax: AUTOMATIC \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ When inside, the sounds of a Bards' songs may resonate within the walls causing enhanced damage to the Bards enemies. <Bard> 350 \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ 'ODE OF THE TITANS' \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ Syntax: cast 'ode of the titans' <victim> \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ With this song, a Bard can sing an ode the titans to his victim, causing the victim to regret his past actions so deeply and so passionately that before he knows what he is doing, he has actually harmed himself in a mental form of self-punishment. While fighting, the target is optional. This spell can be surged. <Bard> 360 \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ 'CHANT OF CHANGE' \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ Syntax: cast 'chant of change' <victim> \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ When successful, this song can actually turn the Bard's enemy into a cute, harmless little rabbit. While fighting, the target is optional. <Bard> 370 \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ 'SHIELD OF MUSIC' \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ Syntax: cast 'shield of music' \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ By playing a long forgotten Celtic tune, the Bard can improve the defenses of all in their group. The tune evokes visual images of tradition and honor and thus makes it harder for foes to land successful attacks. <Bard> 380 \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ 'RELEASE MELODY' \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ Syntax: AUTOMATIC \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ No Bard has been able to master the unchained melody, and only a few rare-crafted instruments were known to contain it. However, some Bards did find a way to release the melody completely from the instrument for a short time, and resist its power. Those upon whom the Bard releases this powerful melody are blinded by its brilliance. The Bard must find and wield one of the specially-crafted instruments to take advantage of the skill. Note: See help unchained melody for more information <Bard> 390 \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ 'HARMONIC DISTORTION' \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ Syntax: cast 'harmonic distortion' <victim> \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ Although Bards travel the world spreading music, they have learned the power that sound has. By producing an extremely low pitch on their instruments, they can cause the organs of their victims to vibrate which causes moderate damage. <Bard> 400 \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ 'SHROUD OF SILENCE' \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ Syntax: cast 'shroud of silence' \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ Bards are the masters of sounds but they can also make you feel the awesome strength of silence. Channelling the powerful magic, they can create around themselves a silence so significant and profound, no one dares break it. With this song, a Bard and his band may stand quietly in the midst of sinister monsters without fear of being attacked. <Bard> 410 \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ 'CACOPHONY' \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ Syntax: cast 'cacophony' \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ A powerful Bard can create such a cacophony of noise that all mobiles in the room find it harder to hit players while being easier to hit themselves. This spell will not start a fight. <Bard> 420 \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ 'FLAT NOTE' \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ Syntax: cast 'flat note' <victim> \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ By forcefully and tunelessly singing a raunchy bar tune, the Bard can significantly distract a monster from fighting, making it randomly choose another target in the group. This will force mob to find a new target even when it's blind, also ignoring any pacify or fade spells on players. <Bard> 430 \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ 'VERSE OF DISARMAMENT' \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ Syntax: cast 'verse of disarmament' \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ When reciting this verse, depicting a wonderful life without violence and weapons, the Bard interweaves magic with their words to make them so convincing that anyone who hears the song will remove their weapons. <Bard> 440 \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ 'SUMMON CARAVAN' \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ Syntax: cast 'summon caravan' \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ Much like the fabled magic whistle, this secret tune is given to only the most trusted bards. The song of the Bard travels far and wide, and magically summons the travelling caravan to his side. The caravan can fulfil nearly any immediate need, including a shop, blacksmith, grocer, potion dealer, and healer. The Bard and his group only have access to this magical caravan. <Bard> 450 \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ 'PANDORAS BOX' \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ Syntax: cast 'pandoras box' <victim> \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ After learning about the fabled Pandora and her box of evils the Bard is able to sing a song about it. In the singing of this song the Bard is able to actually capture some of the evils from the box and direct it at their victim. The damage of this spell increases with the caster's level. During combat the argument is optional. This spell can be surged. <Bard> 460 \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ 'ART OF ARTICULATION' \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ Syntax: AUTOMATIC \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ Bards have long known that the sound of each syllable is vital when expressing the tone of a song. By mastering their articulation, Bards find the songs come to mind quicker, roll off their tongues faster, and the spell takes effect quicker. The only exceptions are offensive songs, for these have many difficult nuances that are difficult to master. <Bard> 470 \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ 'CHORUS OF THE DEAD' \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ Syntax: cast 'chorus of the dead' \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ Using this spell, the Bard calls upon his long-dead comrades from another dimension to come to his aid. When help is received, it comes in the form of a violent chorus of such sheer strength that all enemies in the room suffer damage. This spell can be surged. <Bard> 480 \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ 'MAGICAL MASTERY' \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ Syntax: AUTOMATIC \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ Warlocks and Bards are masters of magical energies and have learned to gain limited control over the chaos which guides most magic. With this skill they can in effect cause more surges in their spell casting, greatly increasing the spell's effect. <Warlock> 480 <Bard> 490 <Wizard> 490 \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ 'SYMPHONY OF THE SAINTS' \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ Syntax: cast 'symphony of the saints' <victim> \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ With this beautiful song, Bards reach into the heavens themselves and direct a force, imbued by the most revered of Bards, toward the enemy. The enemy is so stunned by this magnificent force that it gladly accepts all punishment dealt upon it to the fullest extent possible, as if it had no armor. This lasts only a short period of time. <Bard> 500 \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\