tanithryudo (
tanithryudo) wrote2005-10-27 03:06 pm
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Entry tags:
Chaos - Skill Lists - Warlock
Warlock
(101) second weapon ^ (110) enhanced damage * (120) fury ^^ (130) second attack ^ (140) true blade * (150) frenzy ** (160) ethereal blast ^^ (170) mimic (180) instill energy ** (190) recoil (200) third attack ^ (210) blazeward (220) globe of invulnerability (230) alacrity * (240) rampage ** (250) vorpal bolt ^^ (260) light bending (270) lower resistance * (debuff: svs 50 max) (280) improved invisibility ** (290) explosive runes (300) detect wards (310) genius ** (+4 int/wis, +dr) (320) energy transfer * (330) force spikes ^^ (340) invisible mail (350) tornado (360) chain lightning ^ (370) antimagic shell (380) blast (390) destroy item * (destroy vorts & other spell creations) (400) spell rage * (410) electric discharge (420) ultimo ^^ (surge up to vanquishes) (430) remove magic * (440) implode * (450) mirror image (460) ethereal cut ** (get past magically sealed doors) (470) shatter ^ (480) magical mastery ** (490) enhanced recoil (500) swirling blades ^^ 'FURY' \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ Syntax: cast fury <victim> \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ An enraged Warlock is one of the most fearful things you will ever see. At times, by the sheer strength of their hatred, they may send waves of fury outward that are so violent, they will damage whomever the target of their fury is. When fighting, the target is optional. This spell can be surged. <Warlock> 120 \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ 'TRUE BLADE' \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ Syntax: cast 'true blade' \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ This spell magically imbues the Warlock's blade, ensuring their hits will land more frequently. It cannot be cast on others. <Warlock> 140 \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ 'FRENZY' \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ Syntax: cast frenzy \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ When this spell is in effect, a Warlock's attacks cannot be parried, dodged or avoided, and their ability to deflect attacks increases. This cannot be cast during combat. Due to the wild magic that a warlock calls upon to reach the raw anger required for frenzy, this spell cannot be dispelled. <Warlock> 150 \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ 'ETHEREAL BLAST' \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ Syntax: cast 'ethereal blast' <victim> \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ This is a Warlock attack spell which sends out a blast that builds and solidifies to land a powerful damaging blow to the victim. When fighting, the target is optional. This spell can be surged. <Warlock> 160 \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ 'MIMIC' \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ Syntax: cast mimic \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ When affected by this spell, a Warlock can, by chaotic chance, catch the exact method of an enemy's attack within magic, and then release it to do the exact same attack back onto the enemy. Truly watch for the Warlock with this ability. <Warlock> 170 \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ 'INSTILL ENERGY' \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ Syntax: cast 'instill energy' <offhand weapon> \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ This spell works just like enchant weapon does but it is for offhand weapons only, and its potency is slightly less. It will increase the hitroll and damroll bonuses dependent upon the level of the weapon. The weapon may only be enchanted once, and must be non-magical in nature. The weapon's alignment will take on that of the caster's. <Warlock> 180 \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ 'RECOIL' \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ Syntax: cast recoil \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ When a warlock is affected by recoil, any attack against them will result in a vicious return attack from the Warlock. Recoil is cancelled as soon as it is used. <Warlock> 190 \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ 'BLAZEWARD' \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ Syntax: cast blazeward \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ The warlock has learned to shape fire into a protective ward. Driven by its energy the warlock finds that hth blows hit a bit easier. Attackers find it harder to hit the warlock as they fear being singed by the raging flames. <Warlock> 210 \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ 'GLOBE OF INVULNERABILITY' \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ Syntax: cast 'globe of invulnerability' \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ This shimmering multi-coloured globe helps protect the caster from hostile magic of all sorts. While not as potent as an anti-magic shell, this spell provides excellent protection against spells cast by both mobiles and other players in the battlefield. <Warlock> 220 \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ 'ALACRITY' \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ Syntax: cast 'alacrity' \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ By tapping into the flow of magic in their surroundings, Warlocks can speed up their movement to a supernatural quickness, allowing them to rain blows upon their opponents with blinding speed. <Warlock> 230 \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ 'RAMPAGE' \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ Syntax: cast rampage \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ Warlocks can drive themselves into a spell rampage by casting wild magic. While controlled by the spell rampage, damage roll increases according to level. A down side to this is that the rampage is so difficult to control that the warlock cannot concentrate on hth blows as well. As a result hitroll decreases according to level. <Warlock> 240 \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ 'VORPAL BOLT' \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ Syntax: cast 'vorpal bolt' <target> \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ The Warlock can unleash a blast of deadly magic with energy tapped from their almighty chaos weapons, leaving a trail of destruction in its wake. As their chaos weapon is melded and becomes more powerful, so does this potent magical assault. <Warlock> 250 \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ 'LIGHT BENDING' \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ Syntax: AUTOMATIC \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ Warlocks have discovered how to use magic to bend light rays and direct them into the eyes of their enemies, causing a blinding pain. During daylight hours, the Warlock may find the tiniest ray of light in even in the darkest areas and twist it into this powerful beam. <Warlock> 260 \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ 'LOWER RESISTANCE' \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ Syntax: cast 'lower resistance' <target> \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ This essential spell lets the caster strip a mobile or other player of their magical protection, allowing the Warlock an unhindered ability to blast their foes into oblivion. <Warlock> 270 \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ 'IMPROVED INVISIBILITY' \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ Syntax: cast 'improved invisibility' \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ An improved version of the more mundane Invisibility, this spell allows the caster to maintain a shield of invisibility during combat. Though the duration is relatively short, it can be invaluable in zones packed with aggressive monsters. <Warlock> 280 \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ 'EXPLOSIVE RUNES' \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ Syntax: cast 'explosive runes' <item> \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ High level Warlocks can weave magical runes upon their armor to help protect it against everyday wear and tear as well as damage from physical attacks. When a runic piece of equipment is damaged, the runes release a potent blast of magic upon whomever damaged the equipment. This also causes the piece of equipment to be aligned to that of the caster. <Warlock> 290 \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ 'DETECT WARDS' \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ Syntax: cast 'detect wards' <victim> \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ With this spell, Warlocks can access the flow of magic around enemies to help determine their chances of successfully casting spells against them. <Warlock> 300 \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ 'GENIUS' \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ Syntax: cast 'genius' \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ Few can match a Warlock in their knowledge and prowess in battle. With this spell the caster can increase their knowledge of combat and inflicting damage upon their foes, as well as temporarily enhancing their intelligence and wisdom. <Warlock> 310 \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ 'ENERGY TRANSFER' \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ Syntax: cast 'energy transfer' <target> \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ Warlocks can tap into magical energy much easier than any other class, allowing them to transfer their mana much more effectively than a low level channel. An energy transfer loses very little mana from one character to another, making it quite helpful when on a long journey. <Warlock> 320 \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ 'FORCE SPIKES' \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ Syntax: cast 'force spikes' <target> \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ A new, and much more powerful version of the rudimentary spell magic missile, force spikes are based upon the caster's damage roll, inflicting massive amounts of damage upon their targets. Few can withstand a bombardment of force spikes, save the magically protected or extremely powerful. <Warlock> 330 \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ 'INVISIBLE MAIL' \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ Syntax: cast 'invisible mail' \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ This spell provides effective protection against hand to hand blows which are deflected by sheets of magical mail, visible only to the caster. <Warlock> 340 \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ 'TORNADO' \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ Syntax: cast 'tornado' <direction> \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ Casting this powerfull spell, the Warlock summons a swirling tornado and sends it into the next room and back. As a result, one of the objects from the adjacent room may be randomly brought into the Warlocks room, and vice versa. There is also a chance that tornado will spin out of control and sweep the Warlock into the next room. <Warlock> 350 \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ 'CHAIN LIGHTNING' \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ Syntax: cast 'chain lightning' \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ This spell blasts all targets in the general vicinity of the caster. As the only area attack spell a Warlock attains, it comes in handy when they are attacked by several beasties instead of just one or two little nasties. <Warlock> 360 \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ 'ANTIMAGIC SHELL' \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ Syntax: cast 'antimagic shell' \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ The caster weaves a powerful field of anti-magic about their body which shields them, more effectively than a globe of invulnerability, from hostile magic. <Warlock> 370 \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ 'BLAST' \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ Syntax: cast 'blast' <direction> \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ Fortifications that can stop a Warlock are few and far between. With this spell the caster blasts open an obstruction with unerring accuracy, leaving little behind but a pile of ashes. Only extremely well-crafted and magically protected portals can withstand this devastating assault. <Warlock> 380 \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ 'DESTROY ITEM' \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ Syntax: cast 'destroy' <item> \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ Warlocks have long examined the magical flow around items, and have discovered a method of disturbing the flow, causing the item to violently explode. When cast, the Warlock can blow up any item in the room, annihilating it completely. Some special items have increased magical resistance and will fail to implode. <Warlock> 390 \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ 'SPELL RAGE' \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ Syntax: AUTOMATIC \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ When their hit points are reduced below a certain point, Warlocks find themselves in danger of losing their magical abilities in death, causing them to enter a deadly magical rage. The damage of all attack spells is greatly increased, and few can withstand the wrath of a raging Warlock for long. <Warlock> 400 \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ 'ELECTRIC DISCHARGE' \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ Syntax: cast 'electric discharge' <victim> \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ By casting this spell, Warlocks send a shocking wave of electricity through their body. This shock makes all the Warlock equipment that was charged with explosive runes go off at once, damaging the monster. When exploded in this way runes do more damage. This spell does not work against other players. <Warlock> 410 \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ 'ULTIMO' \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ Syntax: cast ultimo <victim> \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ Ultimo is an attack spell that is based upon the damroll of the caster. It combines both fighter and spell-casters aspects of a Warlock to viciously damage an opponent. This spell can be surged. <Warlock> 420 \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ 'REMOVE MAGIC' \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ Syntax: cast 'remove magic' <spell> \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ Warlocks have become masters of dispelling and can now choose a particular spell or skill whose affects they wish to remove from themselves. <Warlock> 430 \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ 'IMPLODE' \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ Syntax: cast 'implode' <victim> \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ Warlocks share a great disdain for lesser beasts that dare to attack them, and this spell is their solution. Implosion is basically the caster forcing a monster to explode inwardly, utterly annihilating the monster as well as any gold or equipment they were carrying. <Warlock> 440 \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ 'MIRROR IMAGE' \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ Syntax: cast 'mirror image' \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ Warlocks have discovered the secret to creating mirror images of themselves. As the Warlock increases in power, they are able to create more mirror images. These images will absorb the blow intended for the Warlock, then disappear. Mirror images will also slowly disappear over time one after another. <Warlock> 450 \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ 'ETHEREAL CUT' \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ Syntax: cast 'ethereal cut' <direction> \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ Instead of gently manipulating the flows of the ethereal plane as ghostly steed does, Warlocks forcefully break the pattern of the ethereal plane, teleporting themselves a very small distance (into the next room). As a result of this forceful entry, the Warlock appears in the room suddenly and instantly destroys any mobile that is within the room. <Warlock> 460 \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ 'SHATTER' \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ Syntax: cast 'shatter' <victim> \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ By casting this powerful spell, the Warlock can shatter to pieces one random piece of equipment on a monster, causing severe damage. <Warlock> 470 \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ 'MAGICAL MASTERY' \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ Syntax: AUTOMATIC \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ Warlocks and Bards are masters of magical energies and have learned to gain limited control over the chaos which guides most magic. With this skill they can in effect cause more surges in their spell casting, greatly increasing the spell's effect. <Warlock> 480 <Bard> 490 <Wizard> 490 \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ 'ENHANCED RECOIL' \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ Syntax: AUTOMATIC \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ After months of training, the Warlock gains the opportunity to retain their recoil aura after the first hit, offering the chance for the aura to hit a number of times before wearing off. This spell will not work in the battlefield. <Warlock> 490 \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ 'SWIRLING BLADES' \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ Syntax: cast 'swirling blades' \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ The highest damage spell a warlock can cast is swirling blades. The warlock summons a series of swords which spin around their enemies and cut them to shreds. This spell is surgable. <Warlock> 500 \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\